Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elemental Hero' Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5580778" data-attributes="member: 2067"><p>I could see that, actually. Genies are largely indistinguishable in story material from "spirits" anyway. In D&D legacy, they ain't the same thing at all, but not a bad speculation!</p><p></p><p>Still, "pact with extraplanar entities" <em>SCREAMS</em> Warlock. There's some overlap with the shaman's spirits, though those are supposed to be of THIS plane. Though, the old Sha'ir's schtick was basically that it could poach some abilities from other classes (a few cleric spells, forex), and I don't see 4e being very faithful about recreating that, so maybe the new Sha'ir would be more comfortable as a subclass Leader rather than a subclass Striker (Gods and Genies know we have enough friggin' strikers around). </p><p></p><p></p><p></p><p>Ye gods, why? At least in 4e, a class is not a complete character concept. You need "support" for it. Builds. Powers. Feats. Races. Items. All of those things become narrowly applicable, and apply quickly to a vanishingly small percentage of players, while dictating word count for support that could be better spent on GENERAL abilities. </p><p></p><p>It's kind of the same problem with giving campaign settings a lot of detail. You publish Planescape, and a lot of people use it. You publish a boxed set on the Planes of Law, fewer people use it. You published a book about a particular town on a particular layer of Celestia, and even fewer people use it.</p><p></p><p>In the same way, D&D Players > Leader Players > Runepriest Players > Runepriest players who would use a "Rune of Awesome" feat.</p><p></p><p>The space spent on that feat becomes wasted space for 99% of D&D players. The space spent on detailing any small, specific element of the game is a space that is rather ill-used (at least in published books -- DDI has slightly different economics in that they could take a "Quantity over Quality" approach). This might be why the "race/class specific" feats are being overlooked -- there is a vanishingly small number of, say, shifter clerics in the world. </p><p></p><p>Asking for more classes is asking for less support for not only those classes, but also the old classes. </p><p></p><p>"More spells" is a pretty great approach, as long as several classes can use those "spells." Builds (or subclasses) are great because they can use many powers, many feats, many races, many items, and many mechanics of the parent class. Themes are even better because it's open to anyone who wants it.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5580778, member: 2067"] I could see that, actually. Genies are largely indistinguishable in story material from "spirits" anyway. In D&D legacy, they ain't the same thing at all, but not a bad speculation! Still, "pact with extraplanar entities" [I]SCREAMS[/I] Warlock. There's some overlap with the shaman's spirits, though those are supposed to be of THIS plane. Though, the old Sha'ir's schtick was basically that it could poach some abilities from other classes (a few cleric spells, forex), and I don't see 4e being very faithful about recreating that, so maybe the new Sha'ir would be more comfortable as a subclass Leader rather than a subclass Striker (Gods and Genies know we have enough friggin' strikers around). Ye gods, why? At least in 4e, a class is not a complete character concept. You need "support" for it. Builds. Powers. Feats. Races. Items. All of those things become narrowly applicable, and apply quickly to a vanishingly small percentage of players, while dictating word count for support that could be better spent on GENERAL abilities. It's kind of the same problem with giving campaign settings a lot of detail. You publish Planescape, and a lot of people use it. You publish a boxed set on the Planes of Law, fewer people use it. You published a book about a particular town on a particular layer of Celestia, and even fewer people use it. In the same way, D&D Players > Leader Players > Runepriest Players > Runepriest players who would use a "Rune of Awesome" feat. The space spent on that feat becomes wasted space for 99% of D&D players. The space spent on detailing any small, specific element of the game is a space that is rather ill-used (at least in published books -- DDI has slightly different economics in that they could take a "Quantity over Quality" approach). This might be why the "race/class specific" feats are being overlooked -- there is a vanishingly small number of, say, shifter clerics in the world. Asking for more classes is asking for less support for not only those classes, but also the old classes. "More spells" is a pretty great approach, as long as several classes can use those "spells." Builds (or subclasses) are great because they can use many powers, many feats, many races, many items, and many mechanics of the parent class. Themes are even better because it's open to anyone who wants it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elemental Hero' Handbook
Top