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<blockquote data-quote="the Jester" data-source="post: 5593416" data-attributes="member: 1210"><p>Fair enough, at least for the most part (though I'd point out the druid for the first one). The thing is, there is (for example) at least one <em>class</em> that makes attacks through allies. There is at least one <em>class</em> that conjures creatures.</p><p></p><p>Are you suggesting that should be able to expect, for instance, a primary striker, secondary leader that can inflict large area attacks that immobilize? And a two-weapon fighting leader that specializes in granting saving throws and has special features that help against monster auras?</p><p></p><p>All of the ideas you have are (IMHO) better served by new builds. A defender with conjurations? How about a swordmage build?</p><p></p><p>A "striker through allies" sounds like a striker build for warlord.</p><p></p><p>At will conjuring hoohah guy sounds to me like a shaman build.</p><p></p><p></p><p></p><p>I disagree. There are a lot more interesting things they can put out than new classes. A book of magic items to support the new rarity system; more monster books; a book of new powers usable by characters of existing classes; more rituals; themes (even though I don't use them!); setting information; books akin to Open Grave for fey; environmental books like <em>Frostfell</em> and <em>Sandstorm</em>; new builds for existing classes; adventures; a book with good power-creation guidelines; an Unearthed Arcana-style book of optional alternate rules... all of these would get more traction than a book full of new classes, races and feats, IMHO. </p><p></p><p>Unless those new classes really do stand out and really don't fit into any existing class! The problem is, we're already past that point.</p><p></p><p>Obviously, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 5593416, member: 1210"] Fair enough, at least for the most part (though I'd point out the druid for the first one). The thing is, there is (for example) at least one [i]class[/i] that makes attacks through allies. There is at least one [i]class[/i] that conjures creatures. Are you suggesting that should be able to expect, for instance, a primary striker, secondary leader that can inflict large area attacks that immobilize? And a two-weapon fighting leader that specializes in granting saving throws and has special features that help against monster auras? All of the ideas you have are (IMHO) better served by new builds. A defender with conjurations? How about a swordmage build? A "striker through allies" sounds like a striker build for warlord. At will conjuring hoohah guy sounds to me like a shaman build. I disagree. There are a lot more interesting things they can put out than new classes. A book of magic items to support the new rarity system; more monster books; a book of new powers usable by characters of existing classes; more rituals; themes (even though I don't use them!); setting information; books akin to Open Grave for fey; environmental books like [I]Frostfell[/I] and [I]Sandstorm[/I]; new builds for existing classes; adventures; a book with good power-creation guidelines; an Unearthed Arcana-style book of optional alternate rules... all of these would get more traction than a book full of new classes, races and feats, IMHO. Unless those new classes really do stand out and really don't fit into any existing class! The problem is, we're already past that point. Obviously, YMMV. :) [/QUOTE]
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