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Elemental Heroes - Avatar: the Last Airbender 4e
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<blockquote data-quote="Mengu" data-source="post: 5577207" data-attributes="member: 65726"><p>I didn't examine the whole thing, just looked at a random sprinkling of stuff, so here is a random sprinkling of comments.</p><p></p><p>Range: Line - I'm not grasping what this says. Read it twice, didn't feel like reading it a third time. There has to be a cleaner way to say it. I'm guessing this is supposed to be like a "push" direction, and path is supposed to be like a "slide" direction. But I could be wrong.</p><p></p><p>I'm seeing quite a few close powers for the class's cloth armor and hit points. I'd go with 12+Con, 5 hp/level. No need to be extra squishy. They are already taxed with unarmored agility.</p><p></p><p>Airbending - saying "here have a useless power" is, well... not nice. You should at least give some examples of what can be done with it. I'd make it do stuff like knock a light vase off a shelf, snuff out a candle, clean off a dusty tablet, maybe by paragon or epic, somewhat more impressive actions like slam open a door that's unlocked, or controlled actions like air lift small objects such as keys. Also, I probably wouldn't give this feature out free with MC, not because it's overpowering, but because it makes the class somewhat special, and easy access by everyone makes it not so special. I do understand the desire to follow the mythos though.</p><p></p><p>Monastic training - I don't know what "move your speed" means. Do you actually mean ending movement a number of squares equal to your speed away from your starting square? Or do you just mean move any number of squares? The intent is unclear to me.</p><p></p><p>Grasping Vortex - Since the damage is so low, it might be worthwhile to just change target to enemies in burst.</p><p></p><p>Downdraft - is this supposed to have a sustain minor or something? It feels off.</p><p></p><p>Aerial Acrobat - the features are kind of stinky. They don't particularly help a controller. Not sure what to do about it, but one of the 3 features should do something else. Also make Gentle Fall a free action. It's kind of pointless otherwise half the time because traps usually go off during your turn, so you can't use an immediate action, and you often want to jump down from heights without taking damage, which this power should help with.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5577207, member: 65726"] I didn't examine the whole thing, just looked at a random sprinkling of stuff, so here is a random sprinkling of comments. Range: Line - I'm not grasping what this says. Read it twice, didn't feel like reading it a third time. There has to be a cleaner way to say it. I'm guessing this is supposed to be like a "push" direction, and path is supposed to be like a "slide" direction. But I could be wrong. I'm seeing quite a few close powers for the class's cloth armor and hit points. I'd go with 12+Con, 5 hp/level. No need to be extra squishy. They are already taxed with unarmored agility. Airbending - saying "here have a useless power" is, well... not nice. You should at least give some examples of what can be done with it. I'd make it do stuff like knock a light vase off a shelf, snuff out a candle, clean off a dusty tablet, maybe by paragon or epic, somewhat more impressive actions like slam open a door that's unlocked, or controlled actions like air lift small objects such as keys. Also, I probably wouldn't give this feature out free with MC, not because it's overpowering, but because it makes the class somewhat special, and easy access by everyone makes it not so special. I do understand the desire to follow the mythos though. Monastic training - I don't know what "move your speed" means. Do you actually mean ending movement a number of squares equal to your speed away from your starting square? Or do you just mean move any number of squares? The intent is unclear to me. Grasping Vortex - Since the damage is so low, it might be worthwhile to just change target to enemies in burst. Downdraft - is this supposed to have a sustain minor or something? It feels off. Aerial Acrobat - the features are kind of stinky. They don't particularly help a controller. Not sure what to do about it, but one of the 3 features should do something else. Also make Gentle Fall a free action. It's kind of pointless otherwise half the time because traps usually go off during your turn, so you can't use an immediate action, and you often want to jump down from heights without taking damage, which this power should help with. [/QUOTE]
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