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<blockquote data-quote="Siberys" data-source="post: 5580548" data-attributes="member: 30619"><p>Re: Ensnarement. Really? I'll admit I'm not an expert with regards to the Swordmage, but I always thought ensnarement was definitely better than assault, and at least as good as shielding; the other two leave the enemy right next to your ally, whereas Ensnarement not only nets you an attack, but gets it far away from your allies.</p><p></p><p>With Shifting Ground, what I did was to take the Warden's Grasp power and switched a short slide for a long pull. We're just arguing about the punishment mechanic, though - Stay the Hand could work just as easily with a different punishment mechanic. (Idea! See below.)</p><p></p><p>As for readied actions... What about those can't a free action off-turn attack do? Most OAs will be triggered during the enemies turn, at least if you're party isn't trying to provoke. And you'll note, the EB's class features all trigger off of OAs. Readying could end up 'losing' you a turn, and it's fiddlier than simply using an off-turn attack.</p><p></p><p>Anyways, here's an idea... What if the EB's punishment mechanic varied by build? I mean, remove shifting ground from Neutral Jing, replace one of the Earthbender Trainings with it, and make new punishment powers to replace the other two. Then we can have our cake and eat it too.</p><p></p><p>This should illustrate my thought process on Stay the Hand;</p><p>[code]Actual Cost* Action</p><p>---</p><p>Standard Free Stay the Hand</p><p>Move Move Move or Utility</p><p>Minor Minor Steady as Stone or Utility</p><p>---</p><p>Free Standard Attack or Second Wind</p><p>Immediate Immediate Mark Punishment</p><p>Opportunity Opportunity Opportunity Attack</p><p></p><p>*Cost here being the impact of the action as judged by how a</p><p>normal character might do things.[/code]</p><p></p><p>I switched the impact and effect of the Standard and Free actions, but otherwise the action economy is exactly the same as before. Just thought it would more clearly illustrate my intent.</p></blockquote><p></p>
[QUOTE="Siberys, post: 5580548, member: 30619"] Re: Ensnarement. Really? I'll admit I'm not an expert with regards to the Swordmage, but I always thought ensnarement was definitely better than assault, and at least as good as shielding; the other two leave the enemy right next to your ally, whereas Ensnarement not only nets you an attack, but gets it far away from your allies. With Shifting Ground, what I did was to take the Warden's Grasp power and switched a short slide for a long pull. We're just arguing about the punishment mechanic, though - Stay the Hand could work just as easily with a different punishment mechanic. (Idea! See below.) As for readied actions... What about those can't a free action off-turn attack do? Most OAs will be triggered during the enemies turn, at least if you're party isn't trying to provoke. And you'll note, the EB's class features all trigger off of OAs. Readying could end up 'losing' you a turn, and it's fiddlier than simply using an off-turn attack. Anyways, here's an idea... What if the EB's punishment mechanic varied by build? I mean, remove shifting ground from Neutral Jing, replace one of the Earthbender Trainings with it, and make new punishment powers to replace the other two. Then we can have our cake and eat it too. This should illustrate my thought process on Stay the Hand; [code]Actual Cost* Action --- Standard Free Stay the Hand Move Move Move or Utility Minor Minor Steady as Stone or Utility --- Free Standard Attack or Second Wind Immediate Immediate Mark Punishment Opportunity Opportunity Opportunity Attack *Cost here being the impact of the action as judged by how a normal character might do things.[/code] I switched the impact and effect of the Standard and Free actions, but otherwise the action economy is exactly the same as before. Just thought it would more clearly illustrate my intent. [/QUOTE]
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