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<blockquote data-quote="Halivar" data-source="post: 1200520" data-attributes="member: 9327"><p><span style="font-size: 12px">I like M:tG. I like it a lot. Actually, long before playing it, I decided I wanted to write an RPG ruleset using this magic system. I'm lazy, so I'm just grafting it on to D&D as a special elementalist wizard class. Read and tell me what you think!</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">BTW, this is extremely bare-bones. I wrote this post in about fifteen minutes. I just wanted to get this out there while the idea was in my head.</span></p><p> <span style="font-size: 12px"><strong></strong></span></p><p> <span style="font-size: 12px"><strong>Elementalist (aka Chromatic Wizard)</strong></span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Elemental magic comes in seven types, which energy harnessed from different planes:</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"><strong>Brown Magic:</strong> Earth (elemental plane of earth)</span></p><p> <span style="font-size: 12px"><strong>Gray Magic:</strong> Air (elemental plane of air)</span></p><p> <span style="font-size: 12px"><strong>Blue Magic:</strong> Water (elemental plane of water)</span></p><p> <span style="font-size: 12px"><strong>Red Magic:</strong> Fire (elemental plane of fire)</span></p><p> <span style="font-size: 12px"><strong>Green Magic:</strong> Nature (ysgard)</span></p><p> <span style="font-size: 12px"><strong>White Magic:</strong> Life (positive energy plane)</span></p><p> <span style="font-size: 12px"><strong>Black Magic:</strong> Death (negative energy plane)</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Mixing the types gives you sub-elements:</span></p><p> <span style="font-size: 12px"><strong>Brown</strong> and <strong>black:</strong> acid</span></p><p> <span style="font-size: 12px"><strong>Green</strong> and <strong>black:</strong> poison</span></p><p> <span style="font-size: 12px"><strong>Blue</strong> and <strong>black:</strong> cold</span></p><p> <span style="font-size: 12px"><strong>Red</strong> and <strong>white:</strong> light</span></p><p> <span style="font-size: 12px"><strong>Gray</strong> and <strong>white:</strong> electricity</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Chromatic wizards receive spellpoints, which they expend each time they cast a spell. Each spellpoint a caster has is of one of the seven listed types. A chromatic wizard determines what color spellpoints are when they receive them.</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Each elemental spell has a spellpoint requirement, and those of specific colors. For instance, a low-level <em>poison</em> spell may require one green spellpoint and one black spellpoint.</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">It is common convention to name chromatic wizards by the color of magic they favor. For instance, a chromatic wizard who has predominantly blue spellpoints would be called a “blue wizard.”</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Elementalism is less book-learning and more innate knowledge of how to harness raw elemental energies, and forming them together to produce effect. For that reason, a chromatic wizard may cast any spell that he has spellpoints for, and is not limited in his spell selection (sort of like a cleric, only with Int as the primary casting ability). He prepares spells at the beginning of the day, just as a cleric does.</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Chromatic wizards start with 5 spellpoints, and gain 3 spellpoints at each level. In all other respects they are like normal wizards.</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"><strong>Some example spells:</strong></span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"><em>Resistance:</em> 1 white</span></p><p> <span style="font-size: 12px"><em>Dancing lights:</em> 1 white, 1 red</span></p><p> <span style="font-size: 12px"><em>Endure elements</em> <em>(acid):</em> 1 white, 1 brown</span></p><p> <span style="font-size: 12px"><em>Chill touch:</em> 1 black, 1 blue</span></p><p> <span style="font-size: 12px"><em>Magic missile:</em> 1 white, 1 gray, 1 red</span></p><p> <span style="font-size: 12px"><em>Burning</em> <em>hands:</em> 2 red</span></p><p> <span style="font-size: 12px"><em>Ice storm:</em> 3 blue, 3 gray, 1 black</span></p><p> <span style="font-size: 12px"><em>Acid Arrow:</em> 1 gray, 1 brown, 1 black</span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">Is this system any good? Is it worth continuing to develop? Any suggestions?</span></p><p> <span style="font-size: 12px"></span></p></blockquote><p></p>
[QUOTE="Halivar, post: 1200520, member: 9327"] [size=3]I like M:tG. I like it a lot. Actually, long before playing it, I decided I wanted to write an RPG ruleset using this magic system. I'm lazy, so I'm just grafting it on to D&D as a special elementalist wizard class. Read and tell me what you think! BTW, this is extremely bare-bones. I wrote this post in about fifteen minutes. I just wanted to get this out there while the idea was in my head. [b] Elementalist (aka Chromatic Wizard)[/b] Elemental magic comes in seven types, which energy harnessed from different planes: [b]Brown Magic:[/b] Earth (elemental plane of earth) [b]Gray Magic:[/b] Air (elemental plane of air) [b]Blue Magic:[/b] Water (elemental plane of water) [b]Red Magic:[/b] Fire (elemental plane of fire) [b]Green Magic:[/b] Nature (ysgard) [b]White Magic:[/b] Life (positive energy plane) [b]Black Magic:[/b] Death (negative energy plane) Mixing the types gives you sub-elements: [b]Brown[/b] and [b]black:[/b] acid [b]Green[/b] and [b]black:[/b] poison [b]Blue[/b] and [b]black:[/b] cold [b]Red[/b] and [b]white:[/b] light [b]Gray[/b] and [b]white:[/b] electricity Chromatic wizards receive spellpoints, which they expend each time they cast a spell. Each spellpoint a caster has is of one of the seven listed types. A chromatic wizard determines what color spellpoints are when they receive them. Each elemental spell has a spellpoint requirement, and those of specific colors. For instance, a low-level [i]poison[/i] spell may require one green spellpoint and one black spellpoint. It is common convention to name chromatic wizards by the color of magic they favor. For instance, a chromatic wizard who has predominantly blue spellpoints would be called a “blue wizard.” Elementalism is less book-learning and more innate knowledge of how to harness raw elemental energies, and forming them together to produce effect. For that reason, a chromatic wizard may cast any spell that he has spellpoints for, and is not limited in his spell selection (sort of like a cleric, only with Int as the primary casting ability). He prepares spells at the beginning of the day, just as a cleric does. Chromatic wizards start with 5 spellpoints, and gain 3 spellpoints at each level. In all other respects they are like normal wizards. [b]Some example spells:[/b] [i]Resistance:[/i] 1 white [i]Dancing lights:[/i] 1 white, 1 red [i]Endure elements[/i] [i](acid):[/i] 1 white, 1 brown [i]Chill touch:[/i] 1 black, 1 blue [i]Magic missile:[/i] 1 white, 1 gray, 1 red [i]Burning[/i] [i]hands:[/i] 2 red [i]Ice storm:[/i] 3 blue, 3 gray, 1 black [i]Acid Arrow:[/i] 1 gray, 1 brown, 1 black Is this system any good? Is it worth continuing to develop? Any suggestions? [/size] [/QUOTE]
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