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Elemental pacts for warlocks? And "pacts" = bad dynamics?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4699725" data-attributes="member: 19083"><p>Felon</p><p>maybe it's cause I'm a Scot, but the "faerie folk" are often <em>not </em>cute n' cuddly to my way of thinking! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Seen "Hellboy 2" ? hehe! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not sure on how to "sell" the elemental pacts.</p><p>just some thoughts:</p><p></p><p>Can't make them ONLY one type of damage or that causes obvious weaknesses.</p><p>So, their "at will power" would need ot be of a fixed elemental type, but, also do a specific effect based on it's type?</p><p> </p><p>I'd say things like oh a fire pact warlock, some of his powers are "magma" and thus do physical damage (getting slammed in the face with molten rock's gonna <em>bash </em>you, actually), with ongoing fire damage, and restrain you (cooling on you)</p><p></p><p>Others do slashing damage (hot obsidian, vicitm is blinded or slowed) </p><p>I know 4th ed isn't bothered by type of physical damage (slash pierce bludgeon) but just for thematic style.</p><p></p><p>Steam can create concealment (got that idea from Dungeon Delve, which I just got today) and also push, blindess and fire damage.</p><p></p><p>Water could do cold or acid damage. you can imagine it doing a lot of slide and push effects..throwing lethal icicles...making ice spikes leap up from the floor etc.</p><p></p><p>Curse of the Elemental Snake: creates a ghostly snake-like form to surround the victim, seemingly made of chosen element.</p><p>while in effect (save ends), anytime the victim moves or attacks, but only once per round, the snake strikes, Con vs Ref. </p><p>damage depends on level of power of course, but, it has an additonal effect based on the element:</p><p>FIre = extra damage</p><p>Earth = victim slowed until end of their round</p><p>Air = slide 1 square</p><p>Water = -2 attack this round from acid causing pain.</p><p>(just end of the vicitm's round to save extra tracking and because the curse is a reaction <em>to </em>the victim's act...if the vicitm does not move or attack, they are not harmed)</p><p></p><p>Curse of Elemental Blade-Blocking</p><p>the victim's weapon, when they attack, fires off gouts of acid, steam, fire or sharp crystals into the user. They take damage and get a penalty to hit.</p><p></p><p>Curse of the Unforgiving Archon.</p><p>An archon appears, and attacks the victim. It's attacks can only hurt the victim and it ignores everyone else.</p><p></p><p>Jaunt of Unkind Elements</p><p>the victim is hurled through the elemental chaos, he winks out of existance for 1 round, on the following round, he appears in a random square of the DM's chosing within 5 squares of his start point.</p><p>The victim suffers four types of attacks during the jaunt, hitting against one of each of his Defences: acid, fire, cold, electricity. </p><p></p><p>pact Boon, either a resist something else based on each element?</p><p>Sound fun? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Nivenus,</p><p>I don't see why warlocks <em>have </em>to be a "quick and dirty path to power", at all. </p><p>Why is having a link to the forces of the Feywild, for example, "quick and dirty"? </p><p>Strange, dangerous, perhaps, but why does it <em>have </em>to be quick and dirty? </p><p>Fine if a DM wants that, but I just don't see it, I'd rather it's a more unusual, mysterious raw form of magic </p><p>Folk think it's dangerous (which it may well be), and that's why folk consider it "evil" or "quick and dirty".</p><p></p><p>See what I mean? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> taking alignment out of classes is a good idea....being "good" or "evil" is more about roles (as professions etc) or actions, than D&D classes.</p><p></p><p>A warlock having an infernal power source is fine, as is an elemental, or celestial, or mysterious, or ancient, or dreaded, or even philosophical source.</p><p>For example:</p><p></p><p></p><p>Now, why can't that be a legit warlock, hm? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4699725, member: 19083"] Felon maybe it's cause I'm a Scot, but the "faerie folk" are often [I]not [/I]cute n' cuddly to my way of thinking! :D Seen "Hellboy 2" ? hehe! ;) I'm not sure on how to "sell" the elemental pacts. just some thoughts: Can't make them ONLY one type of damage or that causes obvious weaknesses. So, their "at will power" would need ot be of a fixed elemental type, but, also do a specific effect based on it's type? I'd say things like oh a fire pact warlock, some of his powers are "magma" and thus do physical damage (getting slammed in the face with molten rock's gonna [I]bash [/I]you, actually), with ongoing fire damage, and restrain you (cooling on you) Others do slashing damage (hot obsidian, vicitm is blinded or slowed) I know 4th ed isn't bothered by type of physical damage (slash pierce bludgeon) but just for thematic style. Steam can create concealment (got that idea from Dungeon Delve, which I just got today) and also push, blindess and fire damage. Water could do cold or acid damage. you can imagine it doing a lot of slide and push effects..throwing lethal icicles...making ice spikes leap up from the floor etc. Curse of the Elemental Snake: creates a ghostly snake-like form to surround the victim, seemingly made of chosen element. while in effect (save ends), anytime the victim moves or attacks, but only once per round, the snake strikes, Con vs Ref. damage depends on level of power of course, but, it has an additonal effect based on the element: FIre = extra damage Earth = victim slowed until end of their round Air = slide 1 square Water = -2 attack this round from acid causing pain. (just end of the vicitm's round to save extra tracking and because the curse is a reaction [I]to [/I]the victim's act...if the vicitm does not move or attack, they are not harmed) Curse of Elemental Blade-Blocking the victim's weapon, when they attack, fires off gouts of acid, steam, fire or sharp crystals into the user. They take damage and get a penalty to hit. Curse of the Unforgiving Archon. An archon appears, and attacks the victim. It's attacks can only hurt the victim and it ignores everyone else. Jaunt of Unkind Elements the victim is hurled through the elemental chaos, he winks out of existance for 1 round, on the following round, he appears in a random square of the DM's chosing within 5 squares of his start point. The victim suffers four types of attacks during the jaunt, hitting against one of each of his Defences: acid, fire, cold, electricity. pact Boon, either a resist something else based on each element? Sound fun? :) Nivenus, I don't see why warlocks [I]have [/I]to be a "quick and dirty path to power", at all. Why is having a link to the forces of the Feywild, for example, "quick and dirty"? Strange, dangerous, perhaps, but why does it [I]have [/I]to be quick and dirty? Fine if a DM wants that, but I just don't see it, I'd rather it's a more unusual, mysterious raw form of magic Folk think it's dangerous (which it may well be), and that's why folk consider it "evil" or "quick and dirty". See what I mean? :) taking alignment out of classes is a good idea....being "good" or "evil" is more about roles (as professions etc) or actions, than D&D classes. A warlock having an infernal power source is fine, as is an elemental, or celestial, or mysterious, or ancient, or dreaded, or even philosophical source. For example: Now, why can't that be a legit warlock, hm? :) [/QUOTE]
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