Elemental Paladins?

Golem2176

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What if the Paladin had access to spells dealing with a particular element plus the spells they normally have? Just an idea I have that is under consideration.
 

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IMC, instead of the immunity to disease and Remove Disease abilities, Paladins choose one Domain of their patron deity, getting the usual granted power and domain spells. It's an overall increase in power, so to compensate we switched Smite Evil to Smite Chaos. It's a bit less consistently useful.

The result has been a big improvement, IMO, since it means you can see Paladins with some Fire abilities, or Plant, or whatever. Some domains improve their class skill list, which frankly needed a boost. But anyway, if you want to have your elemental Paladins, you just need to pick the right domains.

We also totally reworked the Mount rules, but that's another topic entirely, one which I've already posted on this board a few months ago.
 
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How about reworking the Paladins abilities to reflect their elemental abilities, and possibly heritage? Then instead of actually being called paladins, they are called Elemental Champion (of [insert element here]).

I'm thinking the four basic elements is agood starting point. You know; Air, Earth, Fire and Water. But what expanding on this list?

Would it be wise to have Elemental Champions of Electricity, Sonics, Force or whatever?
 



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