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General Tabletop Discussion
*Pathfinder & Starfinder
Elemental Planes Killed
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<blockquote data-quote="catsclaw227" data-source="post: 3785485" data-attributes="member: 14197"><p>One important note to keep at the front of our minds when analyzing 4e tidbits - and really anything related to revising RPGs - is that one of the goals is to provide a pathway for new players and ultimately new DMs. (Edit: Or maybe the other way around. Whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>For many of us that have been DMing a long time, well then obviously we don't need to have a book tell us that we can make our own Elemental Planes to have pockets of somewhat hospitable environments. The plane of Fire could have an "edge" region that is more like the surface of that lava/volcanic planet that Obi-Wan fought Vader, or the plane of air might have clouds that have spawned an extraplanar vegitation that can act like a surface on which to adventure.</p><p></p><p>Anyway, what I am saying is that making adjustments to the elemental planes so make them more adventure friendly is a GOOD thing for bringing current players who have never DMed provide them with a means to run an extraplanar adventure, who may also bring additional new players to the hobby. </p><p></p><p>Even beginner DMs can extend their experience by having the means to do so at their disposal with a well written and defined elemental adventure environment.</p><p></p><p>I really can't see any of these "gateway" upgrades as a bad thing.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 3785485, member: 14197"] One important note to keep at the front of our minds when analyzing 4e tidbits - and really anything related to revising RPGs - is that one of the goals is to provide a pathway for new players and ultimately new DMs. (Edit: Or maybe the other way around. Whatever. :) ) For many of us that have been DMing a long time, well then obviously we don't need to have a book tell us that we can make our own Elemental Planes to have pockets of somewhat hospitable environments. The plane of Fire could have an "edge" region that is more like the surface of that lava/volcanic planet that Obi-Wan fought Vader, or the plane of air might have clouds that have spawned an extraplanar vegitation that can act like a surface on which to adventure. Anyway, what I am saying is that making adjustments to the elemental planes so make them more adventure friendly is a GOOD thing for bringing current players who have never DMed provide them with a means to run an extraplanar adventure, who may also bring additional new players to the hobby. Even beginner DMs can extend their experience by having the means to do so at their disposal with a well written and defined elemental adventure environment. I really can't see any of these "gateway" upgrades as a bad thing. [/QUOTE]
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