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*Pathfinder & Starfinder
Elemental Planes Killed
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<blockquote data-quote="Celebrim" data-source="post: 3785568" data-attributes="member: 4937"><p>Ahh, good. Because I have the answer for them.</p><p></p><p>You have other planes to deal with the fact that in D&D your characters start out as 'casually realistic heroes' (levels 1-5) and end up as 'sword and spell slingers in capes' (levels 15-20+). For the heroes to be plausible heroes at 1st - 5th level, the ordinary inhabitants of thier starting environment can't be uncommonly powerful. This presents a simulationist problem. What keeps the challenges that high level characters have to face separate from the ordinary inhabitants who have no means of resisting them? Planes of existance provide a physical and psychological barrier between the really dangerous stuff that high level characters must face in order to be challenged, and the ordinary stuff that they faced as low level characters so they are one very good answer to this question. </p><p></p><p>So why have an elemental plane of fire if its only a plausible adventuring place for 15th or higher level characters? <em>Because it is a plausible highly challenging adventuring place for 15th or higher (indeed much higher) level characters.</em> You don't need a plane of fire that is a plausible adventuring place for lower level characters, because there are already a large number of exiciting possibilities for lower level characters which still retain versimilitude. You don't need terrain as hazardous as a plane of fire to challenge low level characters, because they are suitably challenged by ordinary deserts or even volcanos. However, as I mentioned, the possibility is there if you the DM really want to enable it for whatever reason, it just involves some hand holding.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3785568, member: 4937"] Ahh, good. Because I have the answer for them. You have other planes to deal with the fact that in D&D your characters start out as 'casually realistic heroes' (levels 1-5) and end up as 'sword and spell slingers in capes' (levels 15-20+). For the heroes to be plausible heroes at 1st - 5th level, the ordinary inhabitants of thier starting environment can't be uncommonly powerful. This presents a simulationist problem. What keeps the challenges that high level characters have to face separate from the ordinary inhabitants who have no means of resisting them? Planes of existance provide a physical and psychological barrier between the really dangerous stuff that high level characters must face in order to be challenged, and the ordinary stuff that they faced as low level characters so they are one very good answer to this question. So why have an elemental plane of fire if its only a plausible adventuring place for 15th or higher level characters? [i]Because it is a plausible highly challenging adventuring place for 15th or higher (indeed much higher) level characters.[/i] You don't need a plane of fire that is a plausible adventuring place for lower level characters, because there are already a large number of exiciting possibilities for lower level characters which still retain versimilitude. You don't need terrain as hazardous as a plane of fire to challenge low level characters, because they are suitably challenged by ordinary deserts or even volcanos. However, as I mentioned, the possibility is there if you the DM really want to enable it for whatever reason, it just involves some hand holding. [/QUOTE]
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