Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elemental Planes Killed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3786183" data-attributes="member: 4937"><p>You can look at it this way, but you don't really have to. You can have 99.9% of the plane composed of one element and still have a very varied plane.</p><p></p><p>Since we are talking mostly about the plane of fire, consider the Fire elemental. We know that fire elementals don't have the incorporeal subtype. Furthermore, we know that they have a strength score and can directly lift and move solid objects. It's perfectly reasonable to suppose that fire elementals are in some sense 'solid'. This gives us canonical evidence that fire can be arranged in ways that give it different properties. In some the fire 'atoms' join up to make 'molecules of fire' that have gaseous forms, and in others they apparantly make solid forms. Perhaps on the plane of fire, fire atoms can achieve a density that effectively make them a solid substance? Perhaps it's a difference in structure which causes the change in property much as in the real world different structures of carbon give us things as different as graphite, benzene, and diamond. But whatever you decide, there is no canonical reason to assume that the plane of fire is empty, particularly considering how densely inhabited the plane is (Azer, Efreeti, Salamanders, Elementals, etc.). Fire can be assumed to be hot and destructive, and that its never wet, but beyond that it probably varies alot. Additionally, we know that the plane of fire contains relatively large amounts of smoke, ash, light, and lava (even if its just 1 cubic foot of every 1000), and smaller amounts of stone, certain metals (notably brass and its constitutients) and hot air. From this we can conclude that there are all sorts of terrain on the plane of fire. We can also assume that elementals can occur in nearly as widely different forms as living organism occur in the real world. So, there could be living 'fire plants' - trees, flowers, etc. - especially firey variations on those plants on the prime which require fire to distribute thier seeds and other plants with an tangible or mythic affinity for fire (holly, cherries, for example). There would be living fire animals: fire lions, flame lizards, flame snakes, salamanders, etc., as well as the more usual humanoid fire elementals that you typically summon. All of these things are available through application of templates.</p><p></p><p>So what do we have? A highly 3D world of varying moving dangerous terrain filled with exotic creatures and cultures. If you can't adventure in that its because it doesn't appeal to you, you can't get your head around it, or you think that it ought to be reserved for higher level challenges rather than just gifting the players with planar adaptation items and guides so that they could survive there.</p><p></p><p>None of this requires changing anything about the existing cosmology. It's just a matter of organizing what's already been said and laying it out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3786183, member: 4937"] You can look at it this way, but you don't really have to. You can have 99.9% of the plane composed of one element and still have a very varied plane. Since we are talking mostly about the plane of fire, consider the Fire elemental. We know that fire elementals don't have the incorporeal subtype. Furthermore, we know that they have a strength score and can directly lift and move solid objects. It's perfectly reasonable to suppose that fire elementals are in some sense 'solid'. This gives us canonical evidence that fire can be arranged in ways that give it different properties. In some the fire 'atoms' join up to make 'molecules of fire' that have gaseous forms, and in others they apparantly make solid forms. Perhaps on the plane of fire, fire atoms can achieve a density that effectively make them a solid substance? Perhaps it's a difference in structure which causes the change in property much as in the real world different structures of carbon give us things as different as graphite, benzene, and diamond. But whatever you decide, there is no canonical reason to assume that the plane of fire is empty, particularly considering how densely inhabited the plane is (Azer, Efreeti, Salamanders, Elementals, etc.). Fire can be assumed to be hot and destructive, and that its never wet, but beyond that it probably varies alot. Additionally, we know that the plane of fire contains relatively large amounts of smoke, ash, light, and lava (even if its just 1 cubic foot of every 1000), and smaller amounts of stone, certain metals (notably brass and its constitutients) and hot air. From this we can conclude that there are all sorts of terrain on the plane of fire. We can also assume that elementals can occur in nearly as widely different forms as living organism occur in the real world. So, there could be living 'fire plants' - trees, flowers, etc. - especially firey variations on those plants on the prime which require fire to distribute thier seeds and other plants with an tangible or mythic affinity for fire (holly, cherries, for example). There would be living fire animals: fire lions, flame lizards, flame snakes, salamanders, etc., as well as the more usual humanoid fire elementals that you typically summon. All of these things are available through application of templates. So what do we have? A highly 3D world of varying moving dangerous terrain filled with exotic creatures and cultures. If you can't adventure in that its because it doesn't appeal to you, you can't get your head around it, or you think that it ought to be reserved for higher level challenges rather than just gifting the players with planar adaptation items and guides so that they could survive there. None of this requires changing anything about the existing cosmology. It's just a matter of organizing what's already been said and laying it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elemental Planes Killed
Top