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Elemental Planes Killed
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<blockquote data-quote="Shemeska" data-source="post: 3786787" data-attributes="member: 11697"><p>2e's <em>Secrets of the Lamp</em> and <em>The Inner Planes</em> had gobs of detail, and the 3e <em>Planar Handbook</em> had a sub-chapter on the city.</p><p></p><p></p><p></p><p></p><p>A few articles in Dragon [The Gatetown of Ecstasy in 351, the Demiplane article in 353, the Keeper ecology in 353, I did a number of the top d20 villains in 359, a few eastereggs of lower planar lore in Dungeon 144, the dergholoth piece in Dungeon 150, and a story in Knowledge Arcana #5.] However the vast bulk of what I've written has been purely because it's fun to write (2000 pages of my pair of planar Storyhours for instance, around twenty odd short stories most of them involving fiends, and some random bits of response fiction to other writers as we feed off of one anothers' ideas -Ripzerai and I have done this a number of times).</p><p></p><p>WotC can change what they want, but they'll certainly risk producing something that people might not feel is up to par with what was already out there, or something different enough to be partially or wholly unusable if they're already deeply invested in prior planar lore in their campaigns (my group would hang me if I switched over to the apparent 4e conception of Baator). That said, admittedly they could always win me over if they come up with ideas that blow my mind and I might sooner or later find myself inspired by it and writing another 1k pages of fluff. The putative increase in fluff in 4e is promising, but the changes thus far seem jarring, and I can't predict if they'll hit the same buttons in my head that 2e/3e planar stuff did even if they offer more stuff.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3786787, member: 11697"] 2e's [i]Secrets of the Lamp[/i] and [i]The Inner Planes[/i] had gobs of detail, and the 3e [i]Planar Handbook[/i] had a sub-chapter on the city. A few articles in Dragon [The Gatetown of Ecstasy in 351, the Demiplane article in 353, the Keeper ecology in 353, I did a number of the top d20 villains in 359, a few eastereggs of lower planar lore in Dungeon 144, the dergholoth piece in Dungeon 150, and a story in Knowledge Arcana #5.] However the vast bulk of what I've written has been purely because it's fun to write (2000 pages of my pair of planar Storyhours for instance, around twenty odd short stories most of them involving fiends, and some random bits of response fiction to other writers as we feed off of one anothers' ideas -Ripzerai and I have done this a number of times). WotC can change what they want, but they'll certainly risk producing something that people might not feel is up to par with what was already out there, or something different enough to be partially or wholly unusable if they're already deeply invested in prior planar lore in their campaigns (my group would hang me if I switched over to the apparent 4e conception of Baator). That said, admittedly they could always win me over if they come up with ideas that blow my mind and I might sooner or later find myself inspired by it and writing another 1k pages of fluff. The putative increase in fluff in 4e is promising, but the changes thus far seem jarring, and I can't predict if they'll hit the same buttons in my head that 2e/3e planar stuff did even if they offer more stuff. [/QUOTE]
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