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Elemental Planes Killed
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<blockquote data-quote="wingsandsword" data-source="post: 3798633" data-attributes="member: 14159"><p>You see, when 2e came out, they didn't rewrite the entire D&D cosmology just because some designer thought it sounded better like that. Same with 3e, 3e made a minor change or two to the Great Wheel cosmology, but not much. Now with 4e they want to chuck decades of D&D heritage for some Johnny-come-lately idea that's supposed to be better?</p><p></p><p>It's not just "four people" who care about it, or else we'd probably have a much shorter thread, many longtime D&D players, especially those who play or played cosmology-intensive games are going to care about this. Personally, the D&D Multiverse was one of the great things about D&D as far as I was concerned, the idea that all the myriad official settings were tied together via Spelljammer and Planescape.</p><p></p><p></p><p>Actually, "the planes" is not a D&Dism, it's an actual medievalism. One of the most interesting courses I got to take getting my History degree was Medieval Cosmology. Turns out that much of the "Great Wheel" (especially the inner planes and the transitive planes) came from medieval and renaissance thought about the metaphysical structure of the universe. </p><p></p><p>Now, I know there is this idea out there that medievalism is bad in D&D, and it is supposed to be 21st century western culture and ways of thinking with a thin veneer of renaissance clothing and weapons for flavor, but the general layout and structure of the Great Wheel cosmology is very much in-period for D&D.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3798633, member: 14159"] You see, when 2e came out, they didn't rewrite the entire D&D cosmology just because some designer thought it sounded better like that. Same with 3e, 3e made a minor change or two to the Great Wheel cosmology, but not much. Now with 4e they want to chuck decades of D&D heritage for some Johnny-come-lately idea that's supposed to be better? It's not just "four people" who care about it, or else we'd probably have a much shorter thread, many longtime D&D players, especially those who play or played cosmology-intensive games are going to care about this. Personally, the D&D Multiverse was one of the great things about D&D as far as I was concerned, the idea that all the myriad official settings were tied together via Spelljammer and Planescape. Actually, "the planes" is not a D&Dism, it's an actual medievalism. One of the most interesting courses I got to take getting my History degree was Medieval Cosmology. Turns out that much of the "Great Wheel" (especially the inner planes and the transitive planes) came from medieval and renaissance thought about the metaphysical structure of the universe. Now, I know there is this idea out there that medievalism is bad in D&D, and it is supposed to be 21st century western culture and ways of thinking with a thin veneer of renaissance clothing and weapons for flavor, but the general layout and structure of the Great Wheel cosmology is very much in-period for D&D. [/QUOTE]
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