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<blockquote data-quote="DumbPaladin" data-source="post: 5306481" data-attributes="member: 90770"><p><strong>Can't say.</strong></p><p></p><p>I can't speak for anyone else, but while I have read your original post, and the two updates, I have no advice.</p><p></p><p>For your first question, I don't think anyone else can tell you how a player in your group should build their character. That should be that player's decision. I think forums like this are good places to request assistance on an <em> already existing</em> build, but I feel I am in no position to advise people I've never met -- nor people I have -- on what their characters should be. Personally, I don't have the expertise to answer your second question; I'm not an expert on items. But both of these questions seem very much tied to the uniqueness that is the game that you participate in and the rules of that game's world. </p><p></p><p>For this reason, asking advice on these artifacts is not going to get much response, because even you yourself admit they are "horrendously" overpowered. Would you want to face a monster wielding that sword? If it rolls two 20s, your character's dead, and now your friends have to fight a massive air elemental who can suck them up in its whirlwind attack. I feel sorry for your party if this happens.</p><p></p><p>Making a provision that it can't be stolen, broken, and so on isn't guarantee the weapon won't get used on you: <em>dominate person</em> would take care of that, and I'm sure there are half a dozen far more creative ways to do so.</p><p></p><p>I'm personally of the opinion that it's never a good idea to give a party member a weapon that could obliterate the party if used by a bad guy. </p><p></p><p>Aside from that, I don't think I can advise you on anything you've said, because it's your game. What you do in your game is perfectly right for you ... but when it becomes very specific to solely your game, it's very hard for anyone else to give input.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5306481, member: 90770"] [b]Can't say.[/b] I can't speak for anyone else, but while I have read your original post, and the two updates, I have no advice. For your first question, I don't think anyone else can tell you how a player in your group should build their character. That should be that player's decision. I think forums like this are good places to request assistance on an [I] already existing[/I] build, but I feel I am in no position to advise people I've never met -- nor people I have -- on what their characters should be. Personally, I don't have the expertise to answer your second question; I'm not an expert on items. But both of these questions seem very much tied to the uniqueness that is the game that you participate in and the rules of that game's world. For this reason, asking advice on these artifacts is not going to get much response, because even you yourself admit they are "horrendously" overpowered. Would you want to face a monster wielding that sword? If it rolls two 20s, your character's dead, and now your friends have to fight a massive air elemental who can suck them up in its whirlwind attack. I feel sorry for your party if this happens. Making a provision that it can't be stolen, broken, and so on isn't guarantee the weapon won't get used on you: [i]dominate person[/i] would take care of that, and I'm sure there are half a dozen far more creative ways to do so. I'm personally of the opinion that it's never a good idea to give a party member a weapon that could obliterate the party if used by a bad guy. Aside from that, I don't think I can advise you on anything you've said, because it's your game. What you do in your game is perfectly right for you ... but when it becomes very specific to solely your game, it's very hard for anyone else to give input. [/QUOTE]
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