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General Tabletop Discussion
*Dungeons & Dragons
Elemental Warden class
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<blockquote data-quote="Alsair" data-source="post: 6820056" data-attributes="member: 6812967"><p>-To the shield thing i didn't know that, but i don´t see why there is any problem with that. </p><p>-The cure comes from the asumption taht heals still affect undead like 3rd edition, my bad then</p><p>-Oh yeah atter gives it to int! transcription error sorry >.<</p><p>- grace of elements is exactly that and im tempted to give the two options, or you get war magic or you get extra attack, but i have this concept of class for so long and the idea is to have a half caster with elemental flavor.</p><p>-Well the idea of earth is to be a tanky/bully melee that can control fights and grapples is something to earthly thing xD</p><p>-Yes i did make a half caster warlock like spell caster. the warlock can cast 9th spell level but the warden cant, he can cast up to 5th spell lvl but he have higher spell slots</p><p></p><p></p><p></p><p>-lightning lash: is like a volley but in 30 fts and consume all you can do in your round</p><p>-Air is the element of movement and the most resemblance to it is teleporting xD</p><p>-One with wind: it will be double movement and yeah every One with reference to the elemental creatures in the monster manual.</p><p></p><p></p><p></p><p>-Earth Shield: i really don´t know what to do with this, maybe instead of AC it should be Resistance to weapon damage types.</p><p>-Stone defender: is twice your Wis mod not 10 times it. with WIS 20 is 10 tphp</p><p></p><p></p><p></p><p>-Wildfire: i like the re-write you said</p><p>-this spells in lvl 14 are 6th or 7th free spells that you can cast situationally. i didnt want something to powerfull in any of the paths. maybe yeah is a little to weak compared to ther ones of the othres paths but is the only one that have a bonus granted by the same path</p><p></p><p></p><p></p><p>-Bless of the ocenas: ill look at it for the options. Fast healing is that you will regenerate hit points per round, and one aura give that, with this feature that aura will heal one extra hit point</p><p>-Torrents: i was thinkg a healing the next round equals to 1d4 per spell level used before</p><p></p><p></p><p></p><p>i love this feedback so its really helpful! really, ty very much</p></blockquote><p></p>
[QUOTE="Alsair, post: 6820056, member: 6812967"] -To the shield thing i didn't know that, but i don´t see why there is any problem with that. -The cure comes from the asumption taht heals still affect undead like 3rd edition, my bad then -Oh yeah atter gives it to int! transcription error sorry >.< - grace of elements is exactly that and im tempted to give the two options, or you get war magic or you get extra attack, but i have this concept of class for so long and the idea is to have a half caster with elemental flavor. -Well the idea of earth is to be a tanky/bully melee that can control fights and grapples is something to earthly thing xD -Yes i did make a half caster warlock like spell caster. the warlock can cast 9th spell level but the warden cant, he can cast up to 5th spell lvl but he have higher spell slots -lightning lash: is like a volley but in 30 fts and consume all you can do in your round -Air is the element of movement and the most resemblance to it is teleporting xD -One with wind: it will be double movement and yeah every One with reference to the elemental creatures in the monster manual. -Earth Shield: i really don´t know what to do with this, maybe instead of AC it should be Resistance to weapon damage types. -Stone defender: is twice your Wis mod not 10 times it. with WIS 20 is 10 tphp -Wildfire: i like the re-write you said -this spells in lvl 14 are 6th or 7th free spells that you can cast situationally. i didnt want something to powerfull in any of the paths. maybe yeah is a little to weak compared to ther ones of the othres paths but is the only one that have a bonus granted by the same path -Bless of the ocenas: ill look at it for the options. Fast healing is that you will regenerate hit points per round, and one aura give that, with this feature that aura will heal one extra hit point -Torrents: i was thinkg a healing the next round equals to 1d4 per spell level used before i love this feedback so its really helpful! really, ty very much [/QUOTE]
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Elemental Warden class
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