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*Dungeons & Dragons
Elemental Warden class
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<blockquote data-quote="Blue" data-source="post: 6841114" data-attributes="member: 20564"><p>This reads way overpowered to me.</p><p></p><p>D8 HD + medium armor & shields</p><p>Warlock-like casting giving up to 9th level spells.</p><p>Proficiency in multiple "good" saves depending on path.</p><p>A bunch of small boosts plus paths that give more then evocations.</p><p></p><p>Right there you have something warlock like but somewhat more powerful. Though stealing the EK's War Magic and putting it on a class that gets 9th level spells is arguably overpowered.</p><p></p><p>But then you add the auras.</p><p></p><p>30' radius starting 1st level. Paladins get auras a lot later, and they start at 10'r.</p><p></p><p>The Elemental Warden can switch them, so you can have great flexibility. THIS for healing between encounters, this while exploring, this while fighting.</p><p></p><p>The EW ends up with up to 3 of them up.</p><p></p><p>And they are so powerful.</p><ul> <li data-xf-list-type="ul">A bonus about the same as magic items (+1 to +3) to hit, STACKING with magic items, for everyone in 30' including yourself. Or to AC. (Or both at 10th level when you get 2nd.)</li> <li data-xf-list-type="ul">DR to everyone in 30'. Why play a Bear Totem Barbarian, this has your coolest power and gives it to the party.</li> <li data-xf-list-type="ul">Healing up to full (not just half) that can fully heal everyone during downtime without spells or HD use.</li> <li data-xf-list-type="ul">A damage shield for full proficiency, useful to have in your back pocket when attacked by lots of weak foes.</li> </ul><p>And all of this without using any expendable resource and without concentration.</p><p></p><p>I really like the flavor, but this class is way off the charts in terms of power. You could strike the auras and only be somewhat overpowered, but that would be a shame because the auras are interesting.</p><p></p><p>If you struck all casting (!) and limited the aura (made it an Action to bring up, reduced the radius to 10' until higher levels, and added Concentration), you'd probably have a balanced class. Well, I'd still move Auras back to 3rd so that they aren't so ripe to be cherry-picked in games that allow multiclassing.</p><p></p><p>I hope you redo this because I like the flavor, but it's both too many good features plus some of the features are overpowered.</p></blockquote><p></p>
[QUOTE="Blue, post: 6841114, member: 20564"] This reads way overpowered to me. D8 HD + medium armor & shields Warlock-like casting giving up to 9th level spells. Proficiency in multiple "good" saves depending on path. A bunch of small boosts plus paths that give more then evocations. Right there you have something warlock like but somewhat more powerful. Though stealing the EK's War Magic and putting it on a class that gets 9th level spells is arguably overpowered. But then you add the auras. 30' radius starting 1st level. Paladins get auras a lot later, and they start at 10'r. The Elemental Warden can switch them, so you can have great flexibility. THIS for healing between encounters, this while exploring, this while fighting. The EW ends up with up to 3 of them up. And they are so powerful. [LIST] [*]A bonus about the same as magic items (+1 to +3) to hit, STACKING with magic items, for everyone in 30' including yourself. Or to AC. (Or both at 10th level when you get 2nd.) [*]DR to everyone in 30'. Why play a Bear Totem Barbarian, this has your coolest power and gives it to the party. [*]Healing up to full (not just half) that can fully heal everyone during downtime without spells or HD use. [*]A damage shield for full proficiency, useful to have in your back pocket when attacked by lots of weak foes. [/LIST] And all of this without using any expendable resource and without concentration. I really like the flavor, but this class is way off the charts in terms of power. You could strike the auras and only be somewhat overpowered, but that would be a shame because the auras are interesting. If you struck all casting (!) and limited the aura (made it an Action to bring up, reduced the radius to 10' until higher levels, and added Concentration), you'd probably have a balanced class. Well, I'd still move Auras back to 3rd so that they aren't so ripe to be cherry-picked in games that allow multiclassing. I hope you redo this because I like the flavor, but it's both too many good features plus some of the features are overpowered. [/QUOTE]
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