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Elemental warrior concepts and archetypes
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<blockquote data-quote="CreamCloud0" data-source="post: 8859909" data-attributes="member: 7034710"><p>fire: rogue subclass, style-burn up: can cause a weapon attack to deal crit damage on a hit but their sneak attack damage is dropped by 1 die each time and doesn't recover until they rest (short rest recovers 1 sneak die, long rest recovers all), may add the fire damage type to any weapon attack they make.</p><p>earth: sorcerer subclass: style-verdant soil: expanded spell list including shillelagh, conjure volley and various earth and plant based spells, when casting a spell can use two sorcery points to cast 1st level cure wounds on themselves as a bonus action without using a spell slot</p><p>air: ranger subclass: style-gale strike: +10ft increased movement speed, whenever they hit an enemy with a weapon attack they may push them 5ft away for every time they hit, when an enemy attacks them they may impose disadvantage PB/LR, if the attack misses they can disengage and move 5ft away as a free action.</p><p>water: fighter subclass: style-flowing steel: can swap out their equipped weapon (and shield) as many times as they like as free actions on their turn or when making an attack, they may treat any non-heavy weapon as having the thrown property, may add the cold damage type to any weapon attack they make.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8859909, member: 7034710"] fire: rogue subclass, style-burn up: can cause a weapon attack to deal crit damage on a hit but their sneak attack damage is dropped by 1 die each time and doesn't recover until they rest (short rest recovers 1 sneak die, long rest recovers all), may add the fire damage type to any weapon attack they make. earth: sorcerer subclass: style-verdant soil: expanded spell list including shillelagh, conjure volley and various earth and plant based spells, when casting a spell can use two sorcery points to cast 1st level cure wounds on themselves as a bonus action without using a spell slot air: ranger subclass: style-gale strike: +10ft increased movement speed, whenever they hit an enemy with a weapon attack they may push them 5ft away for every time they hit, when an enemy attacks them they may impose disadvantage PB/LR, if the attack misses they can disengage and move 5ft away as a free action. water: fighter subclass: style-flowing steel: can swap out their equipped weapon (and shield) as many times as they like as free actions on their turn or when making an attack, they may treat any non-heavy weapon as having the thrown property, may add the cold damage type to any weapon attack they make. [/QUOTE]
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