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Elemental weapons
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<blockquote data-quote="Sugarmouse" data-source="post: 1943205" data-attributes="member: 20455"><p>I threw something similar on the table of my gaming group. It made no sense to me that weapons had to be enchanted first before being able to add an elemental damage type. For me it was one and the same.</p><p></p><p>My DM actually considered it, but then vetoed the idea. There are too many creatures out there that are susceptible to fire damage. DR vs special quality (be it magical or material) in 3.5 is quite a major thing.</p><p></p><p>It was basically felt to be too unbalancing to have a weapon that could potentially bypass DRand/or add damage at low levels (considering the cost of magic items.)</p><p></p><p>That said I have not given up on the idea, and may implement something like that in an game I DM in the future (which will be set in a homebrew world - something like this in a standard D&D setting like FR would be quite out of the idea. I can imagine the Trollmoors being overrun quite easily like this.) You may need to re-jig creatures that you throw at the party, so that the challenge does not go out the window when they face off. </p><p></p><p>Lowering costs however puts this in a different ballpark. I would keep cost pretty much as standard. Unless you are looking to run a highpowered campaign this really would be too unbalancing.</p><p></p><p></p><p>My two centavos.</p></blockquote><p></p>
[QUOTE="Sugarmouse, post: 1943205, member: 20455"] I threw something similar on the table of my gaming group. It made no sense to me that weapons had to be enchanted first before being able to add an elemental damage type. For me it was one and the same. My DM actually considered it, but then vetoed the idea. There are too many creatures out there that are susceptible to fire damage. DR vs special quality (be it magical or material) in 3.5 is quite a major thing. It was basically felt to be too unbalancing to have a weapon that could potentially bypass DRand/or add damage at low levels (considering the cost of magic items.) That said I have not given up on the idea, and may implement something like that in an game I DM in the future (which will be set in a homebrew world - something like this in a standard D&D setting like FR would be quite out of the idea. I can imagine the Trollmoors being overrun quite easily like this.) You may need to re-jig creatures that you throw at the party, so that the challenge does not go out the window when they face off. Lowering costs however puts this in a different ballpark. I would keep cost pretty much as standard. Unless you are looking to run a highpowered campaign this really would be too unbalancing. My two centavos. [/QUOTE]
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