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Elementalist. Brutal Controller
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<blockquote data-quote="herrozerro" data-source="post: 5714532" data-attributes="member: 86211"><p>I have had this idea rattling around in my head for some time and I finally started work on it. The idea behind this class is a heavily armored melee caster which specializes in blasts and bursts. </p><p></p><p>Further ideas for class features will include:</p><p></p><p>having blend add both effects to the powers</p><p>more stances up to a max of 4</p><p>Being able to exclude squares or allies from your attacks.</p><p></p><p>Here is what I have so far:</p><p></p><p>Elementalist</p><p></p><p>The raw energy of the primordial chaos flows through my blood.... Let us see what is in yours.</p><p></p><p>Elementalist</p><p>Role Controller</p><p>Power Source Elemental</p><p>Key Abilities con, cha, dex</p><p>Armour Proficiencies Cloth, Leather, Hide, Chain, Scale</p><p>Weapon Proficiencies Simple Melee, Simple Ranged,</p><p>Implements Ki Focus</p><p>Defence Bonuses +1 Will</p><p>Hit Points at 1st Level 14 + Constitution score</p><p>HP per Level Gained 8</p><p>Healing Surges per Day 7 + Constitution modifier</p><p>Trained Skills Arcana and the choice of any 3 skills</p><p>Class Features Elemental Harmonics, Elemental Fighting Style</p><p></p><p>Elemental Harmonics</p><p>A part of your soul has become one with the Elemental Chaos letting you harness some of its raw power. </p><p>Benefit: You gain the Elemental Blast, Elemental Burst and Elemental Mixture Powers and can choose two level 1 stance powers.</p><p></p><p>Elemental Fighting Style</p><p>Your unarmed attacks gain a +2 prof bonus, deal 1d6 damage and gain the elemental keyword. In addition when making melee basic attacks you can use Con instead of Str for the attack attribute and damage.</p><p></p><p>Elemental Blast</p><p>AtWill ♦ Elemental</p><p>Action Standard; Range Close blast 3</p><p>Attack Con vs Fort</p><p>Hit 1d6 + con damage</p><p></p><p>Elemental Burst</p><p>AtWill ♦ Elemental</p><p>Action Standard; Range Close burst 1</p><p>Attack Con vs Ref</p><p>Hit 1d6 + con damage.</p><p></p><p>Elemental Blending</p><p>Encounter ♦ Elemental</p><p>Action Free; Range Personal</p><p>Trigger You use an attack power with the elemental keyword</p><p>Effect The target takes an additional 1d6 damage and in addition you may activate a second Elemental Soul stance that lasts until the attack power is resolved, the attack power gains both keywords but you can only choose one of the effects to apply to the attack.</p><p>Special If you are making multiple attacks you may choose for each target which effects are applied.</p><p></p><p>Level 1 Powers</p><p></p><p>Acidic Soul (level 1)</p><p>AtWill ♦ Elemental, Acid, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends elemental attacks you make gain the acid keyword In addition targets hit take a -1 penalty to all defenses until the end of their next turn.</p><p></p><p>Flame Soul (level 1)</p><p>AtWill ♦ Elemental, Fire, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends, elemental attacks made gain the fire keyword, in addition creatures hit by Elemental attacks take 5 ongoing fire damage. </p><p>Level 11: 10 ongoing fire damage </p><p>Level 21: 15 ongoing fire damage</p><p></p><p>Chill Soul (level 1)</p><p>AtWill ♦ Elemental, Cold, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends, elemental attacks made gain the cold keyword, in addition targets hit are slowed until the end of their next turn. </p><p></p><p>Earth Soul (level 1)</p><p>AtWill ♦ Elemental, Force, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends, elemental attacks made gain the force keyword, in addition targets hit are pushed 1 square. </p><p></p><p>Shock Soul (level 1)</p><p>AtWill ♦ Elemental, Lightning, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends, elemental attacks made gain the lightning keyword, in addition targets hit are charged until the end of your next turn. When a charged creature starts its turn non charged creatures adjecent to it take con mod lightning damage.</p><p></p><p>Wind Soul (level 1)</p><p>AtWill ♦ Elemental, Thunder, Stance</p><p>Action Minor; Range Personal</p><p>Effect Until this stance ends elemental attacks made gain the Thunder keyword and in addition targets hit are deafened and grant combat advantage until the end of their next turn.</p><p></p><p></p><p>So ho does it sound sofar?</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5714532, member: 86211"] I have had this idea rattling around in my head for some time and I finally started work on it. The idea behind this class is a heavily armored melee caster which specializes in blasts and bursts. Further ideas for class features will include: having blend add both effects to the powers more stances up to a max of 4 Being able to exclude squares or allies from your attacks. Here is what I have so far: Elementalist The raw energy of the primordial chaos flows through my blood.... Let us see what is in yours. Elementalist Role Controller Power Source Elemental Key Abilities con, cha, dex Armour Proficiencies Cloth, Leather, Hide, Chain, Scale Weapon Proficiencies Simple Melee, Simple Ranged, Implements Ki Focus Defence Bonuses +1 Will Hit Points at 1st Level 14 + Constitution score HP per Level Gained 8 Healing Surges per Day 7 + Constitution modifier Trained Skills Arcana and the choice of any 3 skills Class Features Elemental Harmonics, Elemental Fighting Style Elemental Harmonics A part of your soul has become one with the Elemental Chaos letting you harness some of its raw power. Benefit: You gain the Elemental Blast, Elemental Burst and Elemental Mixture Powers and can choose two level 1 stance powers. Elemental Fighting Style Your unarmed attacks gain a +2 prof bonus, deal 1d6 damage and gain the elemental keyword. In addition when making melee basic attacks you can use Con instead of Str for the attack attribute and damage. Elemental Blast AtWill ♦ Elemental Action Standard; Range Close blast 3 Attack Con vs Fort Hit 1d6 + con damage Elemental Burst AtWill ♦ Elemental Action Standard; Range Close burst 1 Attack Con vs Ref Hit 1d6 + con damage. Elemental Blending Encounter ♦ Elemental Action Free; Range Personal Trigger You use an attack power with the elemental keyword Effect The target takes an additional 1d6 damage and in addition you may activate a second Elemental Soul stance that lasts until the attack power is resolved, the attack power gains both keywords but you can only choose one of the effects to apply to the attack. Special If you are making multiple attacks you may choose for each target which effects are applied. Level 1 Powers Acidic Soul (level 1) AtWill ♦ Elemental, Acid, Stance Action Minor; Range Personal Effect Until this stance ends elemental attacks you make gain the acid keyword In addition targets hit take a -1 penalty to all defenses until the end of their next turn. Flame Soul (level 1) AtWill ♦ Elemental, Fire, Stance Action Minor; Range Personal Effect Until this stance ends, elemental attacks made gain the fire keyword, in addition creatures hit by Elemental attacks take 5 ongoing fire damage. Level 11: 10 ongoing fire damage Level 21: 15 ongoing fire damage Chill Soul (level 1) AtWill ♦ Elemental, Cold, Stance Action Minor; Range Personal Effect Until this stance ends, elemental attacks made gain the cold keyword, in addition targets hit are slowed until the end of their next turn. Earth Soul (level 1) AtWill ♦ Elemental, Force, Stance Action Minor; Range Personal Effect Until this stance ends, elemental attacks made gain the force keyword, in addition targets hit are pushed 1 square. Shock Soul (level 1) AtWill ♦ Elemental, Lightning, Stance Action Minor; Range Personal Effect Until this stance ends, elemental attacks made gain the lightning keyword, in addition targets hit are charged until the end of your next turn. When a charged creature starts its turn non charged creatures adjecent to it take con mod lightning damage. Wind Soul (level 1) AtWill ♦ Elemental, Thunder, Stance Action Minor; Range Personal Effect Until this stance ends elemental attacks made gain the Thunder keyword and in addition targets hit are deafened and grant combat advantage until the end of their next turn. So ho does it sound sofar? [/QUOTE]
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