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elementalist cantrips
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<blockquote data-quote="arscott" data-source="post: 1872640" data-attributes="member: 17969"><p>I'm working to create an elementalist class and the list of elements-related cantrips seemed to come up short. I've created a couple new spells to fill out the lists. what do you think? are these reasonable for 0 level spells? do any of the elemental disiplines get the shaft? (note: spells are written in d20Modern format rather than 3.x . The only difference that really matters here is that the 3.x standard action is called an attack action in d20M)</p><p></p><p>Elemental Disciplines</p><p></p><p>0-Level Air Spells</p><p>Helpful Breeze: A controlled breeze performs minor tasks from afar.</p><p>Static Charge: Subject automatically takes 1 point electricity damage.</p><p></p><p>0-Level Chaos Spells</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Subtle Unraveling: Sabotage rope or other equipment.</p><p></p><p>0-Level Earth Spells</p><p>Pebble Burst: Magically created pebble explodes and deals 1d3 sonic/concussive damage.</p><p>Shape Clay: Mold clay and soft earth.</p><p></p><p>0-Level Fire Spells</p><p>Flare: Dazzles one creature (-1 on attack rolls).</p><p>Ribbon of Flame: Ray deals 1d3 fire damage.</p><p></p><p>0-Level Water Spells</p><p>Create Water: Creates 2 gallons/level of pure water</p><p>Ray of Frost: Ray deals 1d3 cold damage.</p><p></p><p></p><p>Helpful Breeze</p><p>Evocation</p><p>Level: Air 0; Components: V, S; Casting Time: Attack action; Range: 20 ft.; Effect: a small focused breeze; Duration: 1 round (D); Saving Throw: None; Spell Resistance: No</p><p>You create a small breeze that is strong enough to blow out candles or lamps (but not torches or large fires), knock over unattended objects of tiny size or smaller, blow open unbarred windows, and the like. The breeze is not strong enough to affect creatures in any way, nor can it be used to deflect missiles or perform any action requiring dexterity or control. The breeze is considered to have a strength score of 6 for the purpose of determining how much it can push or drag.</p><p></p><p>Pebble Burst</p><p>Conjuration (Creation) [Sonic]</p><p>Level: Earth 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Effect: One small pebble; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes</p><p>You create a tiny pebble and hurl it towards the target with magical force. You must succeed on a ranged touch attack to hit your target. Upon impact, the pebble explodes, dealing 1d3 sonic/concussive damage.</p><p></p><p>Ribbon of Flame</p><p>Evocation [Fire]</p><p>Level: Fire 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Effect: Ray; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes</p><p>A ribbon of scarlet flame projects from you pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d3 points of fire damage.</p><p></p><p>Shape Clay</p><p>Transmutation</p><p>Level: Earth 0; Components: V, S; Casting Time: Attack action; Range: 10 ft.; Target: Clay or soft earthen surface up to three square feet; Duration: Concentration; Saving Throw: Will Negates (object); Spell Resistance: Yes (object)</p><p>You can magically mold clay, mud, sand, or other soft earth, imprinting, erasing, or modifying an artistic design or simple physical structure. Your ability to shape the mud is limited by you knowledge and your skill of the visual arts. So if you wished to make a face or a set of footprints you could do so easily, but if you wish for a realistic and detailed face or the footprints of a specific creature, you would have to make a Craft (Visual Arts) or Survival check respectively. This spell does not allow the effected earth to hold a shape beyond what is normally possible for that type of material. Thus, you could construct an arch out clay, but an arch made of sand or mud will simply collapse. Casting this spell bestows a +2 circumstance bonus to any one Craft (Visual Arts) check dealing with pottery or clay sculpture.</p><p></p><p>Static Charge</p><p>Evocation [Electricity]</p><p>Level: Air 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Target: One creature; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes</p><p>You energize the air around one creature, causing him to take one point of electricity damage.</p><p></p><p>Subtle Unraveling</p><p>Transmutation</p><p>Level: Chaos 0; Components: V, S; Casting Time: Attack action; Range: Touch; Target: one tool, toolkit, or other piece of equipment; Duration: Instantaneous; Saving Throw: Will Negates (object); Spell Resistance: Yes (object)</p><p>By touching an tool or other piece of equipment that gives a bonus to or is required for a skill check, you bestow a small flaw upon it, which can be noticed with a DC 20 spot check. The next time the tool is used as part of a skill check, the user takes a -2 circumstance penalty to the check. Regardless of the check result, the user immediately notices the flaw. Once noticed, the flaw can be corrected as a move-equivalent action that requires no skill check or raw materials.</p><p>Subtle Unraveling counters and dispels Mending.</p></blockquote><p></p>
[QUOTE="arscott, post: 1872640, member: 17969"] I'm working to create an elementalist class and the list of elements-related cantrips seemed to come up short. I've created a couple new spells to fill out the lists. what do you think? are these reasonable for 0 level spells? do any of the elemental disiplines get the shaft? (note: spells are written in d20Modern format rather than 3.x . The only difference that really matters here is that the 3.x standard action is called an attack action in d20M) Elemental Disciplines 0-Level Air Spells Helpful Breeze: A controlled breeze performs minor tasks from afar. Static Charge: Subject automatically takes 1 point electricity damage. 0-Level Chaos Spells Acid Splash: Orb deals 1d3 acid damage. Subtle Unraveling: Sabotage rope or other equipment. 0-Level Earth Spells Pebble Burst: Magically created pebble explodes and deals 1d3 sonic/concussive damage. Shape Clay: Mold clay and soft earth. 0-Level Fire Spells Flare: Dazzles one creature (-1 on attack rolls). Ribbon of Flame: Ray deals 1d3 fire damage. 0-Level Water Spells Create Water: Creates 2 gallons/level of pure water Ray of Frost: Ray deals 1d3 cold damage. Helpful Breeze Evocation Level: Air 0; Components: V, S; Casting Time: Attack action; Range: 20 ft.; Effect: a small focused breeze; Duration: 1 round (D); Saving Throw: None; Spell Resistance: No You create a small breeze that is strong enough to blow out candles or lamps (but not torches or large fires), knock over unattended objects of tiny size or smaller, blow open unbarred windows, and the like. The breeze is not strong enough to affect creatures in any way, nor can it be used to deflect missiles or perform any action requiring dexterity or control. The breeze is considered to have a strength score of 6 for the purpose of determining how much it can push or drag. Pebble Burst Conjuration (Creation) [Sonic] Level: Earth 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Effect: One small pebble; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes You create a tiny pebble and hurl it towards the target with magical force. You must succeed on a ranged touch attack to hit your target. Upon impact, the pebble explodes, dealing 1d3 sonic/concussive damage. Ribbon of Flame Evocation [Fire] Level: Fire 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Effect: Ray; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes A ribbon of scarlet flame projects from you pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d3 points of fire damage. Shape Clay Transmutation Level: Earth 0; Components: V, S; Casting Time: Attack action; Range: 10 ft.; Target: Clay or soft earthen surface up to three square feet; Duration: Concentration; Saving Throw: Will Negates (object); Spell Resistance: Yes (object) You can magically mold clay, mud, sand, or other soft earth, imprinting, erasing, or modifying an artistic design or simple physical structure. Your ability to shape the mud is limited by you knowledge and your skill of the visual arts. So if you wished to make a face or a set of footprints you could do so easily, but if you wish for a realistic and detailed face or the footprints of a specific creature, you would have to make a Craft (Visual Arts) or Survival check respectively. This spell does not allow the effected earth to hold a shape beyond what is normally possible for that type of material. Thus, you could construct an arch out clay, but an arch made of sand or mud will simply collapse. Casting this spell bestows a +2 circumstance bonus to any one Craft (Visual Arts) check dealing with pottery or clay sculpture. Static Charge Evocation [Electricity] Level: Air 0; Components: V, S; Casting Time: Attack action; Range: Close (25 ft. + 5 ft./2 levels); Target: One creature; Duration: Instantaneous; Saving Throw: None; Spell Resistance: Yes You energize the air around one creature, causing him to take one point of electricity damage. Subtle Unraveling Transmutation Level: Chaos 0; Components: V, S; Casting Time: Attack action; Range: Touch; Target: one tool, toolkit, or other piece of equipment; Duration: Instantaneous; Saving Throw: Will Negates (object); Spell Resistance: Yes (object) By touching an tool or other piece of equipment that gives a bonus to or is required for a skill check, you bestow a small flaw upon it, which can be noticed with a DC 20 spot check. The next time the tool is used as part of a skill check, the user takes a -2 circumstance penalty to the check. Regardless of the check result, the user immediately notices the flaw. Once noticed, the flaw can be corrected as a move-equivalent action that requires no skill check or raw materials. Subtle Unraveling counters and dispels Mending. [/QUOTE]
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