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General Tabletop Discussion
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Elementalist Class Brainstorming Thread
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<blockquote data-quote="Merlion" data-source="post: 1371333" data-attributes="member: 10397"><p>I have decided to finaly begin real work on creating an Elementalist base class. Theres a couple things I'm not sure how I want to aproach so I thought I'd start a thread to get some suggestions.</p><p> First the basics...the class is going to be much similiar to the wizard...prepares spells etc. The base class will focus on all 4 elementls, with the option of specialization (also much like the wizard). The spell list (which I can post if wanted) includes only elemental spells, and absolute basics such as Detect Magic.</p><p> This leads me to the first thing I am undecided on. I have considered creating a secondary spell list that contains spells that are not directly elemental in nature, but that do things oft associated with certain elements (for instance, mind affecting for air, healing and form-changing for water etc), that the class gains access to at a certain level (I was thinking 12th). So what I wonder is, should I do that, or stick to purely elemental spells throughout?</p><p> Second thing, I want them to have sort of an elemental companion...somewhat like the Druid/Ranger animal companion. I could just do it exactly like that...they can summon an elemental companion ( I was planning on the ability starting at 5th or 6th level), and it increases in power as they do. Or, I could do an upgrade based ability...say for instance at 6th level they can permanently sacrifice a 3rd level spell slot and gain the ability to summon a Small elemtnal at will...and then the elemental, and sacrfice gets upgraded every so often. The first option is probably best and easiest, but I'd just like some feedback.</p><p> I also planned on giving them the Rebuke/Command elementals ability,and bonus feats as per wizard. I also thought about allowing them to take Spell Focus as bonus feats, but each applying only to a single element.Any ideas for other class abilities would be apreciated. ANd I already have the spell lists so I can post those if wanted</p><p> Thanks in advance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Merlion, post: 1371333, member: 10397"] I have decided to finaly begin real work on creating an Elementalist base class. Theres a couple things I'm not sure how I want to aproach so I thought I'd start a thread to get some suggestions. First the basics...the class is going to be much similiar to the wizard...prepares spells etc. The base class will focus on all 4 elementls, with the option of specialization (also much like the wizard). The spell list (which I can post if wanted) includes only elemental spells, and absolute basics such as Detect Magic. This leads me to the first thing I am undecided on. I have considered creating a secondary spell list that contains spells that are not directly elemental in nature, but that do things oft associated with certain elements (for instance, mind affecting for air, healing and form-changing for water etc), that the class gains access to at a certain level (I was thinking 12th). So what I wonder is, should I do that, or stick to purely elemental spells throughout? Second thing, I want them to have sort of an elemental companion...somewhat like the Druid/Ranger animal companion. I could just do it exactly like that...they can summon an elemental companion ( I was planning on the ability starting at 5th or 6th level), and it increases in power as they do. Or, I could do an upgrade based ability...say for instance at 6th level they can permanently sacrifice a 3rd level spell slot and gain the ability to summon a Small elemtnal at will...and then the elemental, and sacrfice gets upgraded every so often. The first option is probably best and easiest, but I'd just like some feedback. I also planned on giving them the Rebuke/Command elementals ability,and bonus feats as per wizard. I also thought about allowing them to take Spell Focus as bonus feats, but each applying only to a single element.Any ideas for other class abilities would be apreciated. ANd I already have the spell lists so I can post those if wanted Thanks in advance :-) [/QUOTE]
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