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Elementalist Class Brainstorming Thread
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<blockquote data-quote="Beholder Bob" data-source="post: 1379584" data-attributes="member: 12866"><p>Some suggestions</p><p></p><p>HD d6</p><p>BATT as wiz</p><p>good save fort</p><p>Prime casting stat: CHA</p><p>spells per day, as sorc</p><p>cast spells as sorc</p><p></p><p>spell lists: as wiz/sorc w druid added: elemental only - include smoke, ash, dust and all sub-elements.</p><p></p><p>elemental: use spell pen, spell focus, etc focusing on element instead of school</p><p>language of elements open to them, learn 1 free at 1st</p><p>Rebuke elements</p><p>Gain element power at 1, 4, 8, 12, 16, 20</p><p>low (no pre-req)</p><p>earth*1: +10' move as long as in flesh contact with earth & stone</p><p>swim: may take 10, even when not normally allowed</p><p>earth*2: may take 10 climbing, even when not normally allowed - only on natural rock and earth surface (not worked stone)</p><p>etc</p><p>medium (pre-req)</p><p>element: summon small elemental (uses up a turn/rebuke)</p><p>fire: walk along the top surface of flame w/out harm</p><p>air: all falls are for 1/2 damage</p><p>etc</p><p>high (lv & pre-req)</p><p>element: gain permanent elemental companion</p><p>element: gain 5 resist vs element (may take extra times to increase potency)</p><p>air: use rebuke to cast fly</p><p>fire: use rebuke to cast fire shield</p><p>earth: use rebuke to cast stone meld</p><p>water: use rebuke to cast frost sheild</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1379584, member: 12866"] Some suggestions HD d6 BATT as wiz good save fort Prime casting stat: CHA spells per day, as sorc cast spells as sorc spell lists: as wiz/sorc w druid added: elemental only - include smoke, ash, dust and all sub-elements. elemental: use spell pen, spell focus, etc focusing on element instead of school language of elements open to them, learn 1 free at 1st Rebuke elements Gain element power at 1, 4, 8, 12, 16, 20 low (no pre-req) earth*1: +10' move as long as in flesh contact with earth & stone swim: may take 10, even when not normally allowed earth*2: may take 10 climbing, even when not normally allowed - only on natural rock and earth surface (not worked stone) etc medium (pre-req) element: summon small elemental (uses up a turn/rebuke) fire: walk along the top surface of flame w/out harm air: all falls are for 1/2 damage etc high (lv & pre-req) element: gain permanent elemental companion element: gain 5 resist vs element (may take extra times to increase potency) air: use rebuke to cast fly fire: use rebuke to cast fire shield earth: use rebuke to cast stone meld water: use rebuke to cast frost sheild [/QUOTE]
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