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General Tabletop Discussion
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Elementalist Class Brainstorming Thread
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<blockquote data-quote="Jens" data-source="post: 1389563" data-attributes="member: 605"><p>Personally, I would expect elementalists to be sorcerous types, but if you want a learned/clinical approcah, how about basing it on the wizard, simply offering 5-6 additional wizard specializations, one being the 'general' elementalist.</p><p></p><p>Instead of prohibited <em>schools</em> the elemental specialist would be prohibited from the opposing element and its related spells on the secondary list, or (in the case of the general elementalist) prohibited from all non-elementaly spells outside the secondary list.</p><p></p><p>The second restriction will probably turn out to be the strictest which allows for a small extra benefit. I'd suggest allowing any elemental spell to be prepared as the bonus spell whereas the focused elemantalist must choose one using his chosen element.</p><p></p><p>Familiar: If the elementalists are made as wizard specialties as above, a restriction could be imposed that any familiar taken must be elemental in nature. This would in itself delay the aquisition (sp?) of a familiar until around level 6. This restriction may be offset by allowing elemental specialists elemental familiars as per the feat.</p><p></p><p>Wood element: As far as I remember, the <em>wood</em> element represents life, nature, growth and vitality in the Earthdawn RPG. A similar definition could be used here, adding a lot of druid spells to the list of elemental spells. However I'm not sure what the 'opposing' element should be. Some sort of stillness/death/negation grouping would seem to be the opposite, but that's not really elemental in nature.</p></blockquote><p></p>
[QUOTE="Jens, post: 1389563, member: 605"] Personally, I would expect elementalists to be sorcerous types, but if you want a learned/clinical approcah, how about basing it on the wizard, simply offering 5-6 additional wizard specializations, one being the 'general' elementalist. Instead of prohibited [I]schools[/I] the elemental specialist would be prohibited from the opposing element and its related spells on the secondary list, or (in the case of the general elementalist) prohibited from all non-elementaly spells outside the secondary list. The second restriction will probably turn out to be the strictest which allows for a small extra benefit. I'd suggest allowing any elemental spell to be prepared as the bonus spell whereas the focused elemantalist must choose one using his chosen element. Familiar: If the elementalists are made as wizard specialties as above, a restriction could be imposed that any familiar taken must be elemental in nature. This would in itself delay the aquisition (sp?) of a familiar until around level 6. This restriction may be offset by allowing elemental specialists elemental familiars as per the feat. Wood element: As far as I remember, the [I]wood[/I] element represents life, nature, growth and vitality in the Earthdawn RPG. A similar definition could be used here, adding a lot of druid spells to the list of elemental spells. However I'm not sure what the 'opposing' element should be. Some sort of stillness/death/negation grouping would seem to be the opposite, but that's not really elemental in nature. [/QUOTE]
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