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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elementalist Class (Changed to most reccent draught)
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<blockquote data-quote="Merlion" data-source="post: 1395819" data-attributes="member: 10397"><p>I am considering making the subtle correspondance spells avaible through the elemental mastery ability, one element at a time. But the current subtle spell list is a bit to large, so I pruned it...tell me what you think </p><p></p><p></p><p><strong>Subtle Correspondence Spells</strong>:</p><p>0th:</p><p><strong>Air</strong>:</p><p>Daze, Mage Hand</p><p>1st level: Charm Person, </p><p>2nd Level: Detect Thoughts, </p><p>3rd level: Clairaudience/Clairvoyance, Suggestion</p><p>4th level: Charm Monster, Confusion, </p><p>5th level: Dominate Person, Mind Fog, Rary’s Telepathic Bond, </p><p>6th level: Teleport, Telekinesis</p><p>7th level: Insanity</p><p>8th level: Mass Charm, Teleport Without Error</p><p>9th level: Dominate Monster</p><p><strong>Earth</strong>:</p><p>0th level: Cure Minor Wounds, Mending</p><p>1st level: Cure Light Wounds</p><p>2nd level: Bull’s Strength, Cat’s Grace, Endurance, Lesser Restoration</p><p>3rd level: Cure Moderate Wounds, Remove Blindness/Deafness, Remove Disease</p><p>4th level: Dimensional Anchor, Giant’s Strength*, Superior Endurance*, Sylph’s Grace*</p><p>5th level: Cure Serious Wounds, Restoration</p><p>6th level: Hero’s Feast</p><p>7th level: Cure Critical Wounds, Tenser’s Transformation</p><p>8th level: Greater Restoration, Heal </p><p>9th level: Regenerate</p><p><strong>Fire</strong>: </p><p>0th level: Dancing Lights, Flare, Light</p><p>1st level: Colour Spray, Faerie Fire</p><p>2nd level: Daylight, Shatter</p><p>3rd level: Searing Light</p><p>4th level: Emotion</p><p>5th level: </p><p>6th level: Animate Objects, Disintegrate </p><p>7th level: Sunbeam, Prismatic Spray</p><p>8th level: Prismatic Wall, Sunburst</p><p>9th level: Prismatic Sphere, Implosion, </p><p><strong>Water</strong>:</p><p>0th: </p><p>1st level: Cure Light Wounds, Change Self</p><p>2nd level: Alter Self</p><p>3rd level: Cure Moderate Wounds, Remove Curse, Remove Disease</p><p>4th level: Freedom of Movement, Minor Globe of Invulnerability, Polymorph </p><p>5th level: Cure Serious Wounds, Break Enchantment, Dismissal, </p><p>6th level: Antimagic Field, Globe of Invulnerability, Greater Dispelling, </p><p>7th level: Banishment, Cure Critical Wounds</p><p>8th level: Mind Blank, Polymorph Any Object, Protection From Spells</p><p>9th level: Mordenkainen’s Disjunction, Shapechange</p></blockquote><p></p>
[QUOTE="Merlion, post: 1395819, member: 10397"] I am considering making the subtle correspondance spells avaible through the elemental mastery ability, one element at a time. But the current subtle spell list is a bit to large, so I pruned it...tell me what you think [B]Subtle Correspondence Spells[/B]: 0th: [B]Air[/B]: Daze, Mage Hand 1st level: Charm Person, 2nd Level: Detect Thoughts, 3rd level: Clairaudience/Clairvoyance, Suggestion 4th level: Charm Monster, Confusion, 5th level: Dominate Person, Mind Fog, Rary’s Telepathic Bond, 6th level: Teleport, Telekinesis 7th level: Insanity 8th level: Mass Charm, Teleport Without Error 9th level: Dominate Monster [B]Earth[/B]: 0th level: Cure Minor Wounds, Mending 1st level: Cure Light Wounds 2nd level: Bull’s Strength, Cat’s Grace, Endurance, Lesser Restoration 3rd level: Cure Moderate Wounds, Remove Blindness/Deafness, Remove Disease 4th level: Dimensional Anchor, Giant’s Strength*, Superior Endurance*, Sylph’s Grace* 5th level: Cure Serious Wounds, Restoration 6th level: Hero’s Feast 7th level: Cure Critical Wounds, Tenser’s Transformation 8th level: Greater Restoration, Heal 9th level: Regenerate [B]Fire[/B]: 0th level: Dancing Lights, Flare, Light 1st level: Colour Spray, Faerie Fire 2nd level: Daylight, Shatter 3rd level: Searing Light 4th level: Emotion 5th level: 6th level: Animate Objects, Disintegrate 7th level: Sunbeam, Prismatic Spray 8th level: Prismatic Wall, Sunburst 9th level: Prismatic Sphere, Implosion, [B]Water[/B]: 0th: 1st level: Cure Light Wounds, Change Self 2nd level: Alter Self 3rd level: Cure Moderate Wounds, Remove Curse, Remove Disease 4th level: Freedom of Movement, Minor Globe of Invulnerability, Polymorph 5th level: Cure Serious Wounds, Break Enchantment, Dismissal, 6th level: Antimagic Field, Globe of Invulnerability, Greater Dispelling, 7th level: Banishment, Cure Critical Wounds 8th level: Mind Blank, Polymorph Any Object, Protection From Spells 9th level: Mordenkainen’s Disjunction, Shapechange [/QUOTE]
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Elementalist Class (Changed to most reccent draught)
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