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*Pathfinder & Starfinder
Elementalist Class: Third Draft
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<blockquote data-quote="Witness" data-source="post: 1408883" data-attributes="member: 1500"><p>considering the very limited spell list, casting spells like a wizard isn't really appropriatte. Should be as sorcerer.</p><p></p><p></p><p>i'm a little confused by this. Do they summon a random elemental or the same specific one? I assume its the latter. Rather than expending Rebuke attempts, change it so its like the Paladins mount; once per day for x hours per class level. Also, size increase + animal companion advancement is too powerful, especially for an elemental. I suggest you change it so they still advance, but don't get any benefits of size increases. You might also create their own advancement table to incorporate some, but not all, of the abilities they would get if they increased in size.</p><p></p><p> the wording of this is a little confusing and might imply that casting the spell, rather than modifying it with this ability, is a free action. You should say 'using this ability does not change the normal casting time for the spell,' or something like that.</p><p></p><p>Another thing to consider is whether these special abilities can be used with each other and with metamagic spells. If used together, these special abilities can have some very devestating consequences. If you do allow them to be used together, doing so should increase the casting time.</p><p></p><p>The problem is that you don't list enough energy descriptors for each one to have an opposite; I assume Water counters Electricity, but then what counters Acid? Also, can you use Elemental Subsitution to change a Fire spell into a Cold spell and counter a Fire spell? Can you temporarily dispel magic items with an elemental effect? summoned creatures?</p><p></p><p>They should be able to acquire this ability multiple times to assume the forms of larger elementals, so take it twice and they can turn into a large elemental. 3 times, a huge elemental, etc.</p><p></p><p>either allow some very limited damage reduction as 'earth resistance' (perhaps only against bludgeoning attacks or something) or allow them to choose sonic as an energy resistance. </p><p></p><p>I am confused by this. If they can choose any spell from any element, what is the point of dividing the spells into seperate elements in the first place? Are Subtle Correspondence spells mentioned somewhere else and I just missed it?</p><p></p><p></p><p>Some really good ideas her, they just need a little refinement. Look forward to seeing your next update.</p><p></p><p>Oh yeah, one more little thing. It saves a lot of space if you don't give each spell its own seperate line. Though it may be a bit more difficult to analyze the spell list, it makes reading through the whole thing alot easier.</p></blockquote><p></p>
[QUOTE="Witness, post: 1408883, member: 1500"] considering the very limited spell list, casting spells like a wizard isn't really appropriatte. Should be as sorcerer. i'm a little confused by this. Do they summon a random elemental or the same specific one? I assume its the latter. Rather than expending Rebuke attempts, change it so its like the Paladins mount; once per day for x hours per class level. Also, size increase + animal companion advancement is too powerful, especially for an elemental. I suggest you change it so they still advance, but don't get any benefits of size increases. You might also create their own advancement table to incorporate some, but not all, of the abilities they would get if they increased in size. the wording of this is a little confusing and might imply that casting the spell, rather than modifying it with this ability, is a free action. You should say 'using this ability does not change the normal casting time for the spell,' or something like that. Another thing to consider is whether these special abilities can be used with each other and with metamagic spells. If used together, these special abilities can have some very devestating consequences. If you do allow them to be used together, doing so should increase the casting time. The problem is that you don't list enough energy descriptors for each one to have an opposite; I assume Water counters Electricity, but then what counters Acid? Also, can you use Elemental Subsitution to change a Fire spell into a Cold spell and counter a Fire spell? Can you temporarily dispel magic items with an elemental effect? summoned creatures? They should be able to acquire this ability multiple times to assume the forms of larger elementals, so take it twice and they can turn into a large elemental. 3 times, a huge elemental, etc. either allow some very limited damage reduction as 'earth resistance' (perhaps only against bludgeoning attacks or something) or allow them to choose sonic as an energy resistance. I am confused by this. If they can choose any spell from any element, what is the point of dividing the spells into seperate elements in the first place? Are Subtle Correspondence spells mentioned somewhere else and I just missed it? Some really good ideas her, they just need a little refinement. Look forward to seeing your next update. Oh yeah, one more little thing. It saves a lot of space if you don't give each spell its own seperate line. Though it may be a bit more difficult to analyze the spell list, it makes reading through the whole thing alot easier. [/QUOTE]
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