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General Tabletop Discussion
*Pathfinder & Starfinder
Elementalist Class: Third Draft
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<blockquote data-quote="Witness" data-source="post: 1411582" data-attributes="member: 1500"><p>Compared to how many spells a typical wizard has, with their very limited spell list, casting spells like a wizard really isn't viable.</p><p> </p><p>You mention that the elemental advances, so it doens't really make sense that its not the same elemental each time.</p><p></p><p>Because its more balanced and consistant with an existing mechanic. Elementals are usually more rare than undead, so the elementalist will probably be able to summon a powerful elemental multiple times per day without giving up anything.</p><p></p><p>One other thing I noticed, you don't list what type of abilities each of the special powers are (Ex, Su, or Sp), though this is only important for the elemental companion and the energy resistance.</p><p></p><p>I don't see anything wrong with allowing elemental mastery abilities to stack; its a potentially powerful ability, but not necesarily too powerful. If they can stack though, their should be some limiting factor; either increased casting time, or limiting how often elemental mastery abilities can be used, individually or in total.</p><p></p><p>Well, I assume the reason you didn't list sonic is because theirs no correlation between sonic and one of the traditional elements. Their really isn't a clear link between any energy type and a traditional element except fire. So a better question IMO, is why not?</p><p></p><p>As I said above, with a spell list so limited, Wizard-like spellcasting isn't the best solution. If you want to keep Wizard-type spellcasting, then many the subtle correspondance spells should go into the general spell list.</p><p></p><p>I don't think subtle correspondance is a bad idea, but their does need to be a bit more consistancy, so all Water spells are Cure (or Inflict) spells, all Air spell are illusions or mind affecting, all earth spells are protection or defensive, all fire spells are boostsm, ot whatever you decide. Each acquisition of subtle correspondance should grant all SC spells for one specific element.</p></blockquote><p></p>
[QUOTE="Witness, post: 1411582, member: 1500"] Compared to how many spells a typical wizard has, with their very limited spell list, casting spells like a wizard really isn't viable. You mention that the elemental advances, so it doens't really make sense that its not the same elemental each time. Because its more balanced and consistant with an existing mechanic. Elementals are usually more rare than undead, so the elementalist will probably be able to summon a powerful elemental multiple times per day without giving up anything. One other thing I noticed, you don't list what type of abilities each of the special powers are (Ex, Su, or Sp), though this is only important for the elemental companion and the energy resistance. I don't see anything wrong with allowing elemental mastery abilities to stack; its a potentially powerful ability, but not necesarily too powerful. If they can stack though, their should be some limiting factor; either increased casting time, or limiting how often elemental mastery abilities can be used, individually or in total. Well, I assume the reason you didn't list sonic is because theirs no correlation between sonic and one of the traditional elements. Their really isn't a clear link between any energy type and a traditional element except fire. So a better question IMO, is why not? As I said above, with a spell list so limited, Wizard-like spellcasting isn't the best solution. If you want to keep Wizard-type spellcasting, then many the subtle correspondance spells should go into the general spell list. I don't think subtle correspondance is a bad idea, but their does need to be a bit more consistancy, so all Water spells are Cure (or Inflict) spells, all Air spell are illusions or mind affecting, all earth spells are protection or defensive, all fire spells are boostsm, ot whatever you decide. Each acquisition of subtle correspondance should grant all SC spells for one specific element. [/QUOTE]
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