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Elementalist Class: Third Draft
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<blockquote data-quote="Witness" data-source="post: 1412285" data-attributes="member: 1500"><p>Okay, let me see if I can explain: The reason the wizard class is so powerful and (arguably) more powerful than the sorcerer, is because they can know and prepare enough spells to be ready for any challenge or situation. Sorcerers aren't able to know enough spells to diversify in the same way. What the elementalist class does though, is take away the diverse spell selection. Their are only a fraction of the number of spells on the elementalist class spell list as on the wizard class spell list, and so the elementalist has only a fraction of the wizard's versatility. A spontaneously-casting elementalist would likewise be weaker than a sorcerer, but the gap is less signifigant because the sorcerer already has such a limited number of spells known. Either way, I think you need to add some spells to the class spell list, but you wouldn't need to add as many if they cast spells as a sorcerer, becuase sorcerer's benefit less from a diverse class spell list than wizards do.</p><p></p><p>In most campaigns, elementals are more rare than undead, so the elementalist will get less use out of their turning ability than a cleric or paladin would. This also means that the elementalist will have most or all of their turning uses to use on summoning elementals. Even if the elemental is destroyed, an elementalist with a decent Cha will be able to summon an elemental 2 or even 3 times per day. Also, the elementalist's companion is more powerful than a familiar, animal companion, or paladin mount for a character of equal level. So, not only is the elementalist's companion more powerful than other companions/mounts, if it is destroyed, he can summon another one without penalty. This is too powerful. At least, it should be changed so that the use and duration are consistant with the most similar ability for a Core class; the paladin's mount.</p><p></p><p></p><p></p><p>Imagine that the elementalist knows a Fire spell. If he has the Elemental Dispel ability, he can dispel a Cold spell. If he has the Elemental Substitution ability, he can change his Fire spell into an Acid, Cold, or Electricty spell, or an Air, Earth, or Water spell, although these last 3 don't mean anything as a damage type. If however he has Elemental Substitution and Elemental Dispel (or Counter), he can turn his Fire spell into a Cold spell to dispel (or counter) another Fire spell, or into an Air spell to dispel an Earth spell, etc. The synergy between these abilites is very interesting, but their should be some limit in how often they are used together (I noticed the part in Elemental Substitution about uses per day, was that there before?).</p><p> </p><p> They have less than a 3rd of the number of spells as the wizard/sorc. I think that adding a few spells to the class spell list won't put them over the top.</p></blockquote><p></p>
[QUOTE="Witness, post: 1412285, member: 1500"] Okay, let me see if I can explain: The reason the wizard class is so powerful and (arguably) more powerful than the sorcerer, is because they can know and prepare enough spells to be ready for any challenge or situation. Sorcerers aren't able to know enough spells to diversify in the same way. What the elementalist class does though, is take away the diverse spell selection. Their are only a fraction of the number of spells on the elementalist class spell list as on the wizard class spell list, and so the elementalist has only a fraction of the wizard's versatility. A spontaneously-casting elementalist would likewise be weaker than a sorcerer, but the gap is less signifigant because the sorcerer already has such a limited number of spells known. Either way, I think you need to add some spells to the class spell list, but you wouldn't need to add as many if they cast spells as a sorcerer, becuase sorcerer's benefit less from a diverse class spell list than wizards do. In most campaigns, elementals are more rare than undead, so the elementalist will get less use out of their turning ability than a cleric or paladin would. This also means that the elementalist will have most or all of their turning uses to use on summoning elementals. Even if the elemental is destroyed, an elementalist with a decent Cha will be able to summon an elemental 2 or even 3 times per day. Also, the elementalist's companion is more powerful than a familiar, animal companion, or paladin mount for a character of equal level. So, not only is the elementalist's companion more powerful than other companions/mounts, if it is destroyed, he can summon another one without penalty. This is too powerful. At least, it should be changed so that the use and duration are consistant with the most similar ability for a Core class; the paladin's mount. Imagine that the elementalist knows a Fire spell. If he has the Elemental Dispel ability, he can dispel a Cold spell. If he has the Elemental Substitution ability, he can change his Fire spell into an Acid, Cold, or Electricty spell, or an Air, Earth, or Water spell, although these last 3 don't mean anything as a damage type. If however he has Elemental Substitution and Elemental Dispel (or Counter), he can turn his Fire spell into a Cold spell to dispel (or counter) another Fire spell, or into an Air spell to dispel an Earth spell, etc. The synergy between these abilites is very interesting, but their should be some limit in how often they are used together (I noticed the part in Elemental Substitution about uses per day, was that there before?). They have less than a 3rd of the number of spells as the wizard/sorc. I think that adding a few spells to the class spell list won't put them over the top. [/QUOTE]
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