Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elementals and Charm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 2774388" data-attributes="member: 1164"><p>Actually each command would be against it's current nature as a summoned critter & would give it a new will save at +2.</p><p></p><p><span style="color: Lime">Dominate Person</span></p><p><span style="color: Lime">Enchantment (Compulsion) [Mind-Affecting]</span></p><p><span style="color: Lime">Level: Brd 4, Sor/Wiz 5 </span></p><p><span style="color: Lime">Components: V, S </span></p><p><span style="color: Lime">Casting Time: 1 round </span></p><p><span style="color: Lime">Range: Close (25 ft. + 5 ft./2 levels) </span></p><p><span style="color: Lime">Target: One humanoid </span></p><p><span style="color: Lime">Duration: One day/level </span></p><p><span style="color: Lime">Saving Throw: Will negates </span></p><p><span style="color: Lime">Spell Resistance: Yes </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description). </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime"><u>Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus.</u> Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Dominate Monster</span></p><p><span style="color: Lime">Enchantment (Compulsion) [Mind-Affecting]</span></p><p><span style="color: Lime">Level: Sor/Wiz 9 </span></p><p><span style="color: Lime">Target: One creature </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">This spell functions like dominate person, except that the spell is not restricted by creature type. </span></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2774388, member: 1164"] Actually each command would be against it's current nature as a summoned critter & would give it a new will save at +2. [COLOR=Lime]Dominate Person Enchantment (Compulsion) [Mind-Affecting] Level: Brd 4, Sor/Wiz 5 Components: V, S Casting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid Duration: One day/level Saving Throw: Will negates Spell Resistance: Yes You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind. If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically. Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description). Changing your instructions or giving a dominated creature a new command is the equivalent of redirecting a spell, so it is a move action. By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on. [U]Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus.[/U] Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it. If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination. Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it. Dominate Monster Enchantment (Compulsion) [Mind-Affecting] Level: Sor/Wiz 9 Target: One creature This spell functions like dominate person, except that the spell is not restricted by creature type. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Elementals and Charm
Top