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Community
General Tabletop Discussion
*Dungeons & Dragons
Elementals - good start, can we get some more variety please
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<blockquote data-quote="Tovec" data-source="post: 6060105" data-attributes="member: 95493"><p>This is fair. I just wasn't sure where the paradigm came from.</p><p></p><p>If they are so similar to fae, why aren't they? You said there is no different elemental type so where did that come from? I understand a game splitting or adding other aspects to creatures; devils and demons being an obvious step, I just don't understand where these expanded cultures for genies come from, or why they are so elementally.</p><p></p><p>Same goes, to a certain extent for elementals at large - as I said, most examples I can think of use only one elemental at a time, never saying there couldn't be more but that hardly translates to the varieties and specificity of WotC's design goals for elementals. Most of those times the elementals are spirits of another type that take on fire, or water, or earth traits (smoke monsters are a little different in several respects). They would be elemental in name only, but they wouldn't consider themselves born of that element as much as they harness it. Just like a ghost doesn't consider itself born of negative energy (or of negative energy - at least to start) nor a demon consider itself a fire elemental.</p><p></p><p>Similarly, I don't see all the blurring of giants and elementals, which was particularly prevalent in 4e but started at least in 3e days. I see why they exist, I just don't get how you go from giants exist to giants have rock powers, or lava powers or whatever. Outside of fire and frost giants in Norse myth I don't even recall any mentions to elemental powers. Zeus is born of giants/titans and has electricity but that isn't a power of all gods.</p><p></p><p>It is just something that always struck me as odd. I don't honestly care which direction they go with for 5e. I just wish there is a bit more explanation. I have been playing DnD for years and if I'm still confused then I can only imagine how people approaching the game feel when they see 5 divisions of genies that live on some sort of strongly (but not <em>entirely </em>anymore) elemental planes. Just an oddity, but whatever. Tovec out.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6060105, member: 95493"] This is fair. I just wasn't sure where the paradigm came from. If they are so similar to fae, why aren't they? You said there is no different elemental type so where did that come from? I understand a game splitting or adding other aspects to creatures; devils and demons being an obvious step, I just don't understand where these expanded cultures for genies come from, or why they are so elementally. Same goes, to a certain extent for elementals at large - as I said, most examples I can think of use only one elemental at a time, never saying there couldn't be more but that hardly translates to the varieties and specificity of WotC's design goals for elementals. Most of those times the elementals are spirits of another type that take on fire, or water, or earth traits (smoke monsters are a little different in several respects). They would be elemental in name only, but they wouldn't consider themselves born of that element as much as they harness it. Just like a ghost doesn't consider itself born of negative energy (or of negative energy - at least to start) nor a demon consider itself a fire elemental. Similarly, I don't see all the blurring of giants and elementals, which was particularly prevalent in 4e but started at least in 3e days. I see why they exist, I just don't get how you go from giants exist to giants have rock powers, or lava powers or whatever. Outside of fire and frost giants in Norse myth I don't even recall any mentions to elemental powers. Zeus is born of giants/titans and has electricity but that isn't a power of all gods. It is just something that always struck me as odd. I don't honestly care which direction they go with for 5e. I just wish there is a bit more explanation. I have been playing DnD for years and if I'm still confused then I can only imagine how people approaching the game feel when they see 5 divisions of genies that live on some sort of strongly (but not [I]entirely [/I]anymore) elemental planes. Just an oddity, but whatever. Tovec out. [/QUOTE]
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Elementals - good start, can we get some more variety please
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