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General Tabletop Discussion
*Pathfinder & Starfinder
Elementary Essentials: eliminating level bonuses & stacking.
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<blockquote data-quote="Kzach" data-source="post: 5659657" data-attributes="member: 56189"><p>EDITING THE EDIT: I've changed the thread title 'cause I now have a clearer picture on what I'm doing and in what direction I'm taking this project. I'll be focusing on using only Essentials classes to achieve my goals with these custom rules.</p><p></p><p>EDIT: I should point out that I'm constantly changing the quoted rules as I see the need, rather than creating a new post.</p><p></p><p>I couldn't think up a good title for this thread, as you can see. People would just complain I mislead them whichever way I decided to go so I just left it up to them to decide.</p><p></p><p>Basically I've been tinkering a lot with 4e lately in an effort to correct the things in it I don't like whilst maintaining all the things that I do like. There have been some really interesting discussions and I've garnered a lot of inspiration and new ideas from people whilst searching, hence all the threads I've been making asking about alternate rules lately.</p><p></p><p>I've come up with some preliminary ideas on a how one could alter 4e to 'fix' a lot of the perceived problems with it whilst maintaining a lot of what makes it a good edition and fun to play. Now of course there's argument as to what even needs fixing and also in how to fix it. I don't claim this to be a One Ring, I'm just putting it out there 'cause I think it could be a fix FOR SOME people, one of them being me.</p><p></p><p>So if you don't like it, fair enough, feel free to move on and use some other rule. This won't affect your life in the slightest if I or others like it and decide to use it. We don't need to know how much it sucks and how it's going to ruin D&D. I am, however, more than happy to hear constructive criticism and helpful input.</p><p></p><p>Anyway, without further adieu here's my basic rules. Keep in mind that they're just in the conceptualisation stage right now. I'm just theorising on how something like this could work. It's by no means tested or vetted by God or any other deity. It's just some musings I'm posting here for discussion and hopefully some clarification and fine-tuning.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5659657, member: 56189"] EDITING THE EDIT: I've changed the thread title 'cause I now have a clearer picture on what I'm doing and in what direction I'm taking this project. I'll be focusing on using only Essentials classes to achieve my goals with these custom rules. EDIT: I should point out that I'm constantly changing the quoted rules as I see the need, rather than creating a new post. I couldn't think up a good title for this thread, as you can see. People would just complain I mislead them whichever way I decided to go so I just left it up to them to decide. Basically I've been tinkering a lot with 4e lately in an effort to correct the things in it I don't like whilst maintaining all the things that I do like. There have been some really interesting discussions and I've garnered a lot of inspiration and new ideas from people whilst searching, hence all the threads I've been making asking about alternate rules lately. I've come up with some preliminary ideas on a how one could alter 4e to 'fix' a lot of the perceived problems with it whilst maintaining a lot of what makes it a good edition and fun to play. Now of course there's argument as to what even needs fixing and also in how to fix it. I don't claim this to be a One Ring, I'm just putting it out there 'cause I think it could be a fix FOR SOME people, one of them being me. So if you don't like it, fair enough, feel free to move on and use some other rule. This won't affect your life in the slightest if I or others like it and decide to use it. We don't need to know how much it sucks and how it's going to ruin D&D. I am, however, more than happy to hear constructive criticism and helpful input. Anyway, without further adieu here's my basic rules. Keep in mind that they're just in the conceptualisation stage right now. I'm just theorising on how something like this could work. It's by no means tested or vetted by God or any other deity. It's just some musings I'm posting here for discussion and hopefully some clarification and fine-tuning. [/QUOTE]
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Elementary Essentials: eliminating level bonuses & stacking.
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