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Elements and energies in 4e
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<blockquote data-quote="Plane Sailing" data-source="post: 3772307" data-attributes="member: 114"><p>I strongly hope that they rethink energies and elements entirely.</p><p></p><p>What I would dearly like to see is that each energy and element type is given a minor, major and intense 'side effect', which becomes one of the main differentiators, and could potentially be applied to any kind of damaging spell.</p><p></p><p>e.g. (off the top of my head)</p><p></p><p>Fire: </p><p>minor: ignites papers and tinder</p><p>major: ignites material and wood</p><p>intense: heats metal</p><p></p><p>Earth:</p><p>minor: makes things dirty</p><p>major: knocks things back </p><p>intense: can bury things</p><p></p><p>Water:</p><p>minor: makes things wet</p><p>major: makes things slippery</p><p>intense: can cause drowning effects</p><p></p><p>(Could also use some of the mechanical effects from the psionics handbook too, perhaps)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3772307, member: 114"] I strongly hope that they rethink energies and elements entirely. What I would dearly like to see is that each energy and element type is given a minor, major and intense 'side effect', which becomes one of the main differentiators, and could potentially be applied to any kind of damaging spell. e.g. (off the top of my head) Fire: minor: ignites papers and tinder major: ignites material and wood intense: heats metal Earth: minor: makes things dirty major: knocks things back intense: can bury things Water: minor: makes things wet major: makes things slippery intense: can cause drowning effects (Could also use some of the mechanical effects from the psionics handbook too, perhaps) [/QUOTE]
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