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Elements of a Military RPG
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2506825" data-attributes="member: 20805"><p>I have played a number of systems, and CP2020 and Aliens (by FASA) come closest to mechanical set-up for a military style. Both have rules for providing covering fire.</p><p></p><p> For a SW game, its quite easy to do military despite the lack of mechanics. I have played in two campaigns whose focus was special forces type military action. Let me tell you, doing a snoop-n-poop out on an active battlefield is just plain nasty! </p><p></p><p> For ideas, grab the book and game 'Republic Commando'. The game has little replay value and takes about 8 hours of concentrated play (and you pretty much guarenteed to be sucked into it for those hours ) but shows off what a SW battlefield could look like.</p><p></p><p> The basics are RPing, not mechanical. Chains of command, missions that are linked to the higher units success or failure, lots of things that go BOOM. Best options are to do a special forces or insurgent scenarios. {basic difference between the two is how well the team is supplied} As much as people have nay-said 'Heroes of Battle' it does have a decent proposal on how to run a campaign within a war.</p><p></p><p>Of course, your milage may vary. The groups I have played with have been made up of mostly military folks anyway. Hence 3 'military' games in a stretch of 5+ years <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2506825, member: 20805"] I have played a number of systems, and CP2020 and Aliens (by FASA) come closest to mechanical set-up for a military style. Both have rules for providing covering fire. For a SW game, its quite easy to do military despite the lack of mechanics. I have played in two campaigns whose focus was special forces type military action. Let me tell you, doing a snoop-n-poop out on an active battlefield is just plain nasty! For ideas, grab the book and game 'Republic Commando'. The game has little replay value and takes about 8 hours of concentrated play (and you pretty much guarenteed to be sucked into it for those hours ) but shows off what a SW battlefield could look like. The basics are RPing, not mechanical. Chains of command, missions that are linked to the higher units success or failure, lots of things that go BOOM. Best options are to do a special forces or insurgent scenarios. {basic difference between the two is how well the team is supplied} As much as people have nay-said 'Heroes of Battle' it does have a decent proposal on how to run a campaign within a war. Of course, your milage may vary. The groups I have played with have been made up of mostly military folks anyway. Hence 3 'military' games in a stretch of 5+ years :) [/QUOTE]
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