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Elements of a realistic campaign
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<blockquote data-quote="Treebore" data-source="post: 3782799" data-attributes="member: 10177"><p>Pretty much ditto of what Dross and DrunkonDuty said.</p><p></p><p> I even went so far as to buy, read, and use XRP's Magical Medievel Societies: Western Europe, Silk Road, etc... When I finished those work sheets for a manor, a 100 square mile land holdings of a baron, and a city of 50,000, I was absolutley blown away how much gold such people generate in a "D&D economy". Millions of gold was generated. With 20% of it paying taxes.</p><p></p><p> Even the manor generated close to a 100,000 gold per year, in PROFIT! The 100 square mile lands of the Baron? Well, if he had the 30,000 workers to work the land, it would be millions of gold per year. Fortunately he only has 2,180 workers right now, but he is working hard to get more. Even so, he has no financial reason to adventure. </p><p></p><p>So extrapolating the kingdoms tax revenue based on just these three worksheets, the kingdom, conservatively, had over 10,000,000 gold in revenue per year. Yes, that meant the land owners and guilds of the kingdom generate 50,000,000 gold per year.</p><p></p><p>Absolutely blew my mind!</p><p></p><p>At first this really turned me off. Then as I started thinking about what the campaign would be like I started to like it. I run by the book anyways. So I have had campaigns go to 20th level and above in every edition of the game. Allowing for kingdoms and such to generate this kind of money actually makes higher level play make sense and much more workable.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3782799, member: 10177"] Pretty much ditto of what Dross and DrunkonDuty said. I even went so far as to buy, read, and use XRP's Magical Medievel Societies: Western Europe, Silk Road, etc... When I finished those work sheets for a manor, a 100 square mile land holdings of a baron, and a city of 50,000, I was absolutley blown away how much gold such people generate in a "D&D economy". Millions of gold was generated. With 20% of it paying taxes. Even the manor generated close to a 100,000 gold per year, in PROFIT! The 100 square mile lands of the Baron? Well, if he had the 30,000 workers to work the land, it would be millions of gold per year. Fortunately he only has 2,180 workers right now, but he is working hard to get more. Even so, he has no financial reason to adventure. So extrapolating the kingdoms tax revenue based on just these three worksheets, the kingdom, conservatively, had over 10,000,000 gold in revenue per year. Yes, that meant the land owners and guilds of the kingdom generate 50,000,000 gold per year. Absolutely blew my mind! At first this really turned me off. Then as I started thinking about what the campaign would be like I started to like it. I run by the book anyways. So I have had campaigns go to 20th level and above in every edition of the game. Allowing for kingdoms and such to generate this kind of money actually makes higher level play make sense and much more workable. [/QUOTE]
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