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Elements of city design and stuff
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<blockquote data-quote="howandwhy99" data-source="post: 4751098" data-attributes="member: 3192"><p>Orius, I like your thinking and this looks like a good explanation about how cities work. But I would say the document you linked to was missing the most important parts of designing any element in a gameworld: how it connects with the rules. The PDF file did give a very detailed list of NPCs by class, so that is one element that is defined. But nothing else seemed to be at all. How are NPC placement? Personality? Alignment? What about gold totals for the city's economy when it trades with other cities and towns? Are trade goods measures? What about Rations (a.k.a. food supplies) for covering the required food intake of the denizens therein? Do you use a special equipment list for city prices and availability? What about magic items within the city and current ownership of them? </p><p></p><p>I'd ask as to how so many of these details you've given affect players' abilities to perform their roles? If they are to have any real effect on the game, they have to be wedded to the game rules. You've created a number of different relationships. How would you incorporate those relationships as rules that can be resolved at the table?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4751098, member: 3192"] Orius, I like your thinking and this looks like a good explanation about how cities work. But I would say the document you linked to was missing the most important parts of designing any element in a gameworld: how it connects with the rules. The PDF file did give a very detailed list of NPCs by class, so that is one element that is defined. But nothing else seemed to be at all. How are NPC placement? Personality? Alignment? What about gold totals for the city's economy when it trades with other cities and towns? Are trade goods measures? What about Rations (a.k.a. food supplies) for covering the required food intake of the denizens therein? Do you use a special equipment list for city prices and availability? What about magic items within the city and current ownership of them? I'd ask as to how so many of these details you've given affect players' abilities to perform their roles? If they are to have any real effect on the game, they have to be wedded to the game rules. You've created a number of different relationships. How would you incorporate those relationships as rules that can be resolved at the table? [/QUOTE]
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