Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
"Elements of Magic" and other systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Verequus" data-source="post: 1111445" data-attributes="member: 9135"><p>Wow! Such a great work! It's even better than I could have imagined. So far I read the sampler I didn't found anything, what I utterly despise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , but there are some bits which I don't understand or didn't find explained.</p><p></p><p>-Why were the intelligence bonus MPs discarded?</p><p>-Is the save DC still dependent from Charisma and not from Intelligence although there is no formula for the basic Save DC for magic items, even if one uses the minimum inteligence rule?</p><p>-There is no mentioning of 20 spell levels in the revised edition instead of 10.</p><p>-Can't Outsiders be charmed, compelled, created or transformed? Why don't Charm [Alignment] lists normally (as it stands in the Faithblade section)?</p><p>-Can't Elementals be charmed or compelled?</p><p>-In the section of Spell Enhancements it stands, that the spend MPs for "General enhancements and spell list enhancements cannot be greater than your caster level". For me it looks the text like that the caster level is the caster level of the character, not from the single spell lists as in the example.</p><p>-It is unclear, what belongs to the General list and what is an General enhancement. At least it looks to me, that there is a difference, because of "For example, if you cast Compel Humanoid 7/Evoke Fire 3/Gen 2, you can spend no more than 7 MP on Compel enhancements, no more 3 MP on Evoke enhancements, and no more than 2 MP on General enhancements.". Does it also mean that the maximum MPs spent on a spell is twice the (rounded down?) caster level?</p><p>-Why isn't there a Duration enhancement beyound Long and a Contingency beyound a Week? Has then the Permanent feat to be used? Why has the Range Long 800 ft. and not 750 ft. (30 * 5 * 5)? Do I have to use the Range Long, before I can buy a Range incremen of +500 ft.?</p><p>-Is there a description, for which standard classes the magical skills are class skills and which are cross-class ones? Or have we to assume that all unmentioned classes have them as cross-class skills?</p><p>-Does a class have Use Magic Device as class skill?</p><p>-Can spell lists and magical skills be combined?</p><p>-Which type of action are the uses of the magical skills? All standard actions?</p><p>-In the Dispel Magic section: "If you succeeded a Spellcraft check to identify the effect, and you know all of the spell lists your opponent is using, you get a +20 bonus to your Spellcraft check." Shouldn't be the +20 bonus received for the Dispel check?</p><p>-It isn't clearly mentioned that at an area dispel the subtraction of MPs does increase the DCs of later dispels because of the Low MP-rule.</p><p>-Are spell action types more explained in the full text?</p><p>-There seems to be an error in the dispel example one: Ursus tries to dispel an armor enchanted with Abjure Nature 10/Illusion Void 2, makes his Spellcraft check and knows the Abjure Spell. The DC is 10 + 9 (caster level) + 0 (he knows Abjure Nature) + 2 (he doesn't know Illusion Void) = 21 and not 28. The penalty of Low MP's is for Ursus roll, not for the DC, and all DC modifiers are already counted in. Worse, in the example Ursus has an effective penalty of -14 and not -7.</p><p>-In the dispel example two, Barbara has suddenly only a caster level of 6 and a half, not 9 and a half. Also isn't explained where the caster level of 16 for armor comes from.</p><p>-In the section "Dispel Magic and non-EOM magic" there is no MP value for 0-level spells. Also it isn't clear, if divination spells increase the MP value everytime or only, if one doesn't have (enough?) ranks in the Divination skill.</p><p>-Illusion spell list: What are the effects of blur on concealment and thus on attack rolls? There is only a skill check bonus. Hide Aura: What does mean "Each type of aura you change must be purchased separately." exactly mean? Have I to cast in the example the Illusion Death spell twice or can I pay only more MPs at once? Distorted Distances: "Also, most attacks through distorted areas should suffer a severe miss chance." needs more explanation. Resisting Illusions: Doesn't turn an invisible attacker automatically visible?</p><p>-Sample Illusion spells: All spell should have a total spell level value for convience. Mask of Nothingness: It should include that even Blindsense and Blindsight are useless (also with a successfully check?). Are all MP costs sums identical to the spell total? If not, there should be at the begin of the list the sum listed.</p><p>-Faithblade: The table headers aren't all in place.</p><p>-At several places are two or more spaces instead only one. Run a search and replace to find all of them.</p><p></p><p>Also I believe that EoM revised is the first magic system (at least in d20), which allows to use magic easily as sword and shield, so magical combats will be truly exciting!</p></blockquote><p></p>
[QUOTE="Verequus, post: 1111445, member: 9135"] Wow! Such a great work! It's even better than I could have imagined. So far I read the sampler I didn't found anything, what I utterly despise ;) , but there are some bits which I don't understand or didn't find explained. -Why were the intelligence bonus MPs discarded? -Is the save DC still dependent from Charisma and not from Intelligence although there is no formula for the basic Save DC for magic items, even if one uses the minimum inteligence rule? -There is no mentioning of 20 spell levels in the revised edition instead of 10. -Can't Outsiders be charmed, compelled, created or transformed? Why don't Charm [Alignment] lists normally (as it stands in the Faithblade section)? -Can't Elementals be charmed or compelled? -In the section of Spell Enhancements it stands, that the spend MPs for "General enhancements and spell list enhancements cannot be greater than your caster level". For me it looks the text like that the caster level is the caster level of the character, not from the single spell lists as in the example. -It is unclear, what belongs to the General list and what is an General enhancement. At least it looks to me, that there is a difference, because of "For example, if you cast Compel Humanoid 7/Evoke Fire 3/Gen 2, you can spend no more than 7 MP on Compel enhancements, no more 3 MP on Evoke enhancements, and no more than 2 MP on General enhancements.". Does it also mean that the maximum MPs spent on a spell is twice the (rounded down?) caster level? -Why isn't there a Duration enhancement beyound Long and a Contingency beyound a Week? Has then the Permanent feat to be used? Why has the Range Long 800 ft. and not 750 ft. (30 * 5 * 5)? Do I have to use the Range Long, before I can buy a Range incremen of +500 ft.? -Is there a description, for which standard classes the magical skills are class skills and which are cross-class ones? Or have we to assume that all unmentioned classes have them as cross-class skills? -Does a class have Use Magic Device as class skill? -Can spell lists and magical skills be combined? -Which type of action are the uses of the magical skills? All standard actions? -In the Dispel Magic section: "If you succeeded a Spellcraft check to identify the effect, and you know all of the spell lists your opponent is using, you get a +20 bonus to your Spellcraft check." Shouldn't be the +20 bonus received for the Dispel check? -It isn't clearly mentioned that at an area dispel the subtraction of MPs does increase the DCs of later dispels because of the Low MP-rule. -Are spell action types more explained in the full text? -There seems to be an error in the dispel example one: Ursus tries to dispel an armor enchanted with Abjure Nature 10/Illusion Void 2, makes his Spellcraft check and knows the Abjure Spell. The DC is 10 + 9 (caster level) + 0 (he knows Abjure Nature) + 2 (he doesn't know Illusion Void) = 21 and not 28. The penalty of Low MP's is for Ursus roll, not for the DC, and all DC modifiers are already counted in. Worse, in the example Ursus has an effective penalty of -14 and not -7. -In the dispel example two, Barbara has suddenly only a caster level of 6 and a half, not 9 and a half. Also isn't explained where the caster level of 16 for armor comes from. -In the section "Dispel Magic and non-EOM magic" there is no MP value for 0-level spells. Also it isn't clear, if divination spells increase the MP value everytime or only, if one doesn't have (enough?) ranks in the Divination skill. -Illusion spell list: What are the effects of blur on concealment and thus on attack rolls? There is only a skill check bonus. Hide Aura: What does mean "Each type of aura you change must be purchased separately." exactly mean? Have I to cast in the example the Illusion Death spell twice or can I pay only more MPs at once? Distorted Distances: "Also, most attacks through distorted areas should suffer a severe miss chance." needs more explanation. Resisting Illusions: Doesn't turn an invisible attacker automatically visible? -Sample Illusion spells: All spell should have a total spell level value for convience. Mask of Nothingness: It should include that even Blindsense and Blindsight are useless (also with a successfully check?). Are all MP costs sums identical to the spell total? If not, there should be at the begin of the list the sum listed. -Faithblade: The table headers aren't all in place. -At several places are two or more spaces instead only one. Run a search and replace to find all of them. Also I believe that EoM revised is the first magic system (at least in d20), which allows to use magic easily as sword and shield, so magical combats will be truly exciting! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
"Elements of Magic" and other systems
Top