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<blockquote data-quote="RangerWickett" data-source="post: 1122452" data-attributes="member: 63"><p>Yeah, there's the Extra MP feat. You get bonus MP equal to your caster level. It's roughly equivalent to the Extra Spell feat from Tome & Blood.</p><p></p><p></p><p></p><p></p><p>Well, as far as I understood it, the DC to determine a magic item's save DC was 10 + spell level + the modifier of the ability score necessary to cast a spell of that level, which is, indeed 10 +1.5x spell level. For EoM, first, a negative Charisma won't reduce your save DCs, kinda like how Paladins with low Charismas don't get a penalty to their saving throws. Second, the default DC for an EoM magic item will be 10 + 3/4 spell MP cost.</p><p></p><p></p><p></p><p>Well, if you want that type of game, with the standard fantasy idea of most magic-users being intelligent, then you certainly can house rule, but there's no balance reason why you can't have a stupid mage. I mean, there are unintelligent monsters that have magical powers, so if your group is okay with dim-witted people able to harness the powers of sorcery, we give you the option.</p><p></p><p></p><p></p><p>It can . . . now that you've reminded me we need to put in a few of those things. It wasn't one of the options I thought about heavily when I was helping on the revisions, and so there's not really an easy way to create such effects at low level. You could have a centralized earthquake or lightningstorm or somesuch, which is easy with the existing MP costs for area of effect, but if you just want to have a large-scale tremor or storm, we're going to have to add a little more in. Won't be hard, though.</p><p></p><p></p><p></p><p>All MP costs paid for the spell, including spell list enhancements, general enhancements, and metamagic effects, count toward its MP total. You cannot spend more MP on a single spell than your caster level.</p><p></p><p></p><p></p><p>It's 800 instead of 750 because of whim. We just wanted a suitably large range, and 800 is more of a round number. And no, you can't just spend 1 MP for 500 ft., you have to get to long range, and then you can increase the range by 500 ft. per MP thereafter. Really, you didn't think that you could do it as you suggested, did you? That'd be silly.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1122452, member: 63"] Yeah, there's the Extra MP feat. You get bonus MP equal to your caster level. It's roughly equivalent to the Extra Spell feat from Tome & Blood. Well, as far as I understood it, the DC to determine a magic item's save DC was 10 + spell level + the modifier of the ability score necessary to cast a spell of that level, which is, indeed 10 +1.5x spell level. For EoM, first, a negative Charisma won't reduce your save DCs, kinda like how Paladins with low Charismas don't get a penalty to their saving throws. Second, the default DC for an EoM magic item will be 10 + 3/4 spell MP cost. Well, if you want that type of game, with the standard fantasy idea of most magic-users being intelligent, then you certainly can house rule, but there's no balance reason why you can't have a stupid mage. I mean, there are unintelligent monsters that have magical powers, so if your group is okay with dim-witted people able to harness the powers of sorcery, we give you the option. It can . . . now that you've reminded me we need to put in a few of those things. It wasn't one of the options I thought about heavily when I was helping on the revisions, and so there's not really an easy way to create such effects at low level. You could have a centralized earthquake or lightningstorm or somesuch, which is easy with the existing MP costs for area of effect, but if you just want to have a large-scale tremor or storm, we're going to have to add a little more in. Won't be hard, though. All MP costs paid for the spell, including spell list enhancements, general enhancements, and metamagic effects, count toward its MP total. You cannot spend more MP on a single spell than your caster level. It's 800 instead of 750 because of whim. We just wanted a suitably large range, and 800 is more of a round number. And no, you can't just spend 1 MP for 500 ft., you have to get to long range, and then you can increase the range by 500 ft. per MP thereafter. Really, you didn't think that you could do it as you suggested, did you? That'd be silly. [/QUOTE]
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