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"Elements of Magic" and other systems
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<blockquote data-quote="RangerWickett" data-source="post: 1122509" data-attributes="member: 63"><p>-Will be a list of converted core spells published?</p><p>No, not in the book. CZ kept a file of some comparisons, but it got really cumbersome, and after looking at the system for a while, you should figure out how to handle most spells from standard D&D.</p><p></p><p>-In your sampler you wrote in the Summary of Changes, that "a 1 MP Evoke spell will never deal more than 3d6 points of damage". I thought that 1 MP would bring only 1d6 points of damage.</p><p>You'll see. I don't want to post the whole spell list.</p><p></p><p>-Is Cursecraft now a use of Transform Spells?</p><p>It depends on what you want to do. Most curses would be reversed infuse spells (to lower abilities), Evoke Death (to cause blindness, etc.), or Compel spells (to restrict actions).</p><p></p><p>-How is the spell list progression? Do casters get normally 2 spell lists per level but at first (or fourth) level 3 and then every four levels after the first (or fourth) again 3?</p><p>6 at first level, 3 more at 2nd, 2 per level thereafter.</p><p></p><p>-Do you already know a spell which violates Rule 1?</p><p>I'm not as much of a powergamer as I ought to be, but I have been a little worried that all high-level Mages will start off every day with Infuse Fire to give themselves a +16 Charisma for higher spell DCs. We'll have to see how that pans out.</p><p></p><p>-What happened to Disjunction?</p><p>If you want to permanently de-magic an item, you need feat Craft Wondrous Item, and you have to apply a permanent dispel magic effect, which costs XP.</p><p></p><p>-Is there a possibility to create no save-spells?</p><p>No. I hate spells like that.</p><p></p><p></p><p>Some unrelated questions:</p><p></p><p>-Is FTCF modern already updated to 3.5? Especially the Damage Reduction power is out-of-date. Has now every ability a boost power?</p><p>It's updated, but not yet fully laid-out or released. DR has been updated, and the ability score boosters were clarified.</p><p></p><p>-How about a book which covers a point-buy system as a replacement for classes? I know of one which uses point-buy with classes but I like to have a system with no classes.</p><p>I've done enough writing on point-buy systems, no offense. I need a break to something less number-crunch-oriented.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1122509, member: 63"] -Will be a list of converted core spells published? No, not in the book. CZ kept a file of some comparisons, but it got really cumbersome, and after looking at the system for a while, you should figure out how to handle most spells from standard D&D. -In your sampler you wrote in the Summary of Changes, that "a 1 MP Evoke spell will never deal more than 3d6 points of damage". I thought that 1 MP would bring only 1d6 points of damage. You'll see. I don't want to post the whole spell list. -Is Cursecraft now a use of Transform Spells? It depends on what you want to do. Most curses would be reversed infuse spells (to lower abilities), Evoke Death (to cause blindness, etc.), or Compel spells (to restrict actions). -How is the spell list progression? Do casters get normally 2 spell lists per level but at first (or fourth) level 3 and then every four levels after the first (or fourth) again 3? 6 at first level, 3 more at 2nd, 2 per level thereafter. -Do you already know a spell which violates Rule 1? I'm not as much of a powergamer as I ought to be, but I have been a little worried that all high-level Mages will start off every day with Infuse Fire to give themselves a +16 Charisma for higher spell DCs. We'll have to see how that pans out. -What happened to Disjunction? If you want to permanently de-magic an item, you need feat Craft Wondrous Item, and you have to apply a permanent dispel magic effect, which costs XP. -Is there a possibility to create no save-spells? No. I hate spells like that. Some unrelated questions: -Is FTCF modern already updated to 3.5? Especially the Damage Reduction power is out-of-date. Has now every ability a boost power? It's updated, but not yet fully laid-out or released. DR has been updated, and the ability score boosters were clarified. -How about a book which covers a point-buy system as a replacement for classes? I know of one which uses point-buy with classes but I like to have a system with no classes. I've done enough writing on point-buy systems, no offense. I need a break to something less number-crunch-oriented. [/QUOTE]
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