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<blockquote data-quote="RangerWickett" data-source="post: 1122556" data-attributes="member: 63"><p>Similar to Rulesmaster's question above about animal messenger, you can do this spell, but it's not the most effective way to do what you want. Now, from what I'm reading, you want to create an illusion of a fireball (standard visual) that looks like it's far away (complex space), but feels like it's real (complex force). This is a strange idea, honestly. If the illusion looks like it's far away, then the force effect would make the target feel it as if it were far away, which would mean no damage.</p><p></p><p>One thing I'll need to clarify in the text is how much damage an illusion of an attack spell can do, but I'd say not more than the illusion spell's total MP cost, multiplied by 20%, 40%, or 60%, depending on the complexity of the force illusion.</p><p></p><p>If you wanted to cast an Evoke Fire spell, combined with an Illusion Space to make a real fireball spell look like it's going a different way, then the person would get first a Will save to disbelief, and then if they fail, they don't get a Reflex save to resist. If they disbelieve, they can make a Reflex save normally for half damage. Your spell would probably cost a total of 8 MP to do 5d6 points of damage, but it would be an interesting way to harm people with evasion. But hmm, most people with evasion also have Uncanny Dodge, which would let them still get a save even if they didn't consciously know they were being attacked.</p><p></p><p>Oh, and as to your question about evoke spells, you can choose to have either aimed effects (like rays) or area effects (like fireballs).</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1122556, member: 63"] Similar to Rulesmaster's question above about animal messenger, you can do this spell, but it's not the most effective way to do what you want. Now, from what I'm reading, you want to create an illusion of a fireball (standard visual) that looks like it's far away (complex space), but feels like it's real (complex force). This is a strange idea, honestly. If the illusion looks like it's far away, then the force effect would make the target feel it as if it were far away, which would mean no damage. One thing I'll need to clarify in the text is how much damage an illusion of an attack spell can do, but I'd say not more than the illusion spell's total MP cost, multiplied by 20%, 40%, or 60%, depending on the complexity of the force illusion. If you wanted to cast an Evoke Fire spell, combined with an Illusion Space to make a real fireball spell look like it's going a different way, then the person would get first a Will save to disbelief, and then if they fail, they don't get a Reflex save to resist. If they disbelieve, they can make a Reflex save normally for half damage. Your spell would probably cost a total of 8 MP to do 5d6 points of damage, but it would be an interesting way to harm people with evasion. But hmm, most people with evasion also have Uncanny Dodge, which would let them still get a save even if they didn't consciously know they were being attacked. Oh, and as to your question about evoke spells, you can choose to have either aimed effects (like rays) or area effects (like fireballs). [/QUOTE]
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