Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
"Elements of Magic" and other systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 961493" data-attributes="member: 63"><p>The revisions will be available for free, but mind you it won't contain everything you need for a full spellcasting system. We're including revisions of everything that was in the original EOM, but the lion's share of new material, like rules for magic item creation, prestige classes, really complex spells, and other nifty stuff will be in a sequel book that we're planning, <em>Lyceian Arcana</em>. We won't get the official green light on that book unless people respond favorably to the revisions, but I'm enheartened to see people liking them already. The revisions will also include a small teaser of Lyceian Arcana.</p><p></p><p>Oh, and to address the concerns mentioned above, about too many spell lists and the slowness of creating spells from scratch, I think you'll like how we've fixed things. The new rules use "signature spell" rules. Normal spellcasting takes a full-round action, but you can have a number of signature spells equal to your caster level plus your Int modifier, which can be cast as a standard action. </p><p></p><p>A signature spell is a specific usage of a spell list. For example, Evoke Lightning 12 could be a crackling cone of electricity, a single streaking missile, or a surging blade of blue energy, and you could choose any of these or numerous others, but casting them would require a free action. However, you might have the signature spell "Bolt from the Blue," which you can cast as a standard action. If the situation demands a specific type of spell, you can always take longer and make it, but usually you'll want to rely on signature spells.</p><p></p><p><span style="font-size: 12px"><strong>Bolt from the Blue</strong></span></p><p>Evoke Lightning 12</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> Medium (150 ft.)</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Area of Effect:</strong> 20-ft. radius </p><p><strong>Saving Throw:</strong> Reflex half, plus special</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><em>Bolt from the Blue</em> causes a stroke of lightning to fall from above, dealing 12d6 points of lightning damage to creatures and objects in the area of effect. Creatures damaged by this spell must succeed a Fortitude save or be stunned for 1 round. Thereafter, creatures that fail their save must make another Fortitude save each round, until they succeed and break out of the stun, or until 5 more rounds pass.</p><p></p><p> </p><p>This spell is about equivalent to a 6th level spell in standard D&D terms.</p><p></p><p>Additionally, we've reduced the number of spell lists you automatically learn, but increased the options for using new spells. If you find a spellbook, you'll be able to try to cast spells out of it, even if you don't know them, but doing so takes a long time, costs MP just like a normal spell, and carries a risk of failure. You know how mages are always getting tempted by dark powers that might be beyond their control? Well, we have ways of handling that in game.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 961493, member: 63"] The revisions will be available for free, but mind you it won't contain everything you need for a full spellcasting system. We're including revisions of everything that was in the original EOM, but the lion's share of new material, like rules for magic item creation, prestige classes, really complex spells, and other nifty stuff will be in a sequel book that we're planning, [i]Lyceian Arcana[/i]. We won't get the official green light on that book unless people respond favorably to the revisions, but I'm enheartened to see people liking them already. The revisions will also include a small teaser of Lyceian Arcana. Oh, and to address the concerns mentioned above, about too many spell lists and the slowness of creating spells from scratch, I think you'll like how we've fixed things. The new rules use "signature spell" rules. Normal spellcasting takes a full-round action, but you can have a number of signature spells equal to your caster level plus your Int modifier, which can be cast as a standard action. A signature spell is a specific usage of a spell list. For example, Evoke Lightning 12 could be a crackling cone of electricity, a single streaking missile, or a surging blade of blue energy, and you could choose any of these or numerous others, but casting them would require a free action. However, you might have the signature spell "Bolt from the Blue," which you can cast as a standard action. If the situation demands a specific type of spell, you can always take longer and make it, but usually you'll want to rely on signature spells. [size=3][b]Bolt from the Blue[/b][/size] Evoke Lightning 12 [b]Components:[/b] V, S [b]Range:[/b] Medium (150 ft.) [b]Duration:[/b] Instantaneous [b]Area of Effect:[/b] 20-ft. radius [b]Saving Throw:[/b] Reflex half, plus special [b]Spell Resistance:[/b] Yes [i]Bolt from the Blue[/i] causes a stroke of lightning to fall from above, dealing 12d6 points of lightning damage to creatures and objects in the area of effect. Creatures damaged by this spell must succeed a Fortitude save or be stunned for 1 round. Thereafter, creatures that fail their save must make another Fortitude save each round, until they succeed and break out of the stun, or until 5 more rounds pass. This spell is about equivalent to a 6th level spell in standard D&D terms. Additionally, we've reduced the number of spell lists you automatically learn, but increased the options for using new spells. If you find a spellbook, you'll be able to try to cast spells out of it, even if you don't know them, but doing so takes a long time, costs MP just like a normal spell, and carries a risk of failure. You know how mages are always getting tempted by dark powers that might be beyond their control? Well, we have ways of handling that in game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
"Elements of Magic" and other systems
Top