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"Elements of Magic" and other systems
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<blockquote data-quote="RangerWickett" data-source="post: 963004" data-attributes="member: 63"><p>Yeah, the rules we'll be handing out will be pretty bare bones, but since the original book will be a good 7 or 8 months old by the time <em>Lyceian Arcana</em> comes out, we wanted to showcase the new rules to as many people as possible, so new users can just buy the sequel book if that's all they want, while original users can have the full package with both books.</p><p></p><p>I'm always tickled about how people ask about Clerics so much. I mean, sure, EOM can handle them just fine, but when I saw Cyberzombie's original plans for the book, my first thought was, "Thank goodness, I don't have to use clerics anymore." Heh. I just have a setting where healing magic isn't restricted like it is in D&D.</p><p></p><p>We're going to have fully reconfigured versions of the core spellcasting classes, but we're renaming them and giving them a few tweaks, so you won't have troubles if one player wants a druid, and another wants an EOM druid. So we have (tentatively) the Arcanist, Exalten, Faithblade, Godhand, and Longwalker, which replace the wizard, bard, paladin, cleric, and druid, respectively. We decided against doing another ranger, just because there are too many already.</p><p></p><p>As for metamagic feats, some of them are pointless. We don't need Enlarge, Extend, Empower, Heighten, or Widen. Maximize is a little silly too, and I think we'd rather you just cast a higher level spell to do the extra damage. We'll still have Still and Silent Spell, and . . . erm. CZ, what else do we really need?</p><p></p><p>Finally, about me doing the old Faux Tome & Blood, I never quite finished my penance for that one. I got about halfway done before Asgard went kaput, so I've been using ideas from there in pretty much everything I've written.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 963004, member: 63"] Yeah, the rules we'll be handing out will be pretty bare bones, but since the original book will be a good 7 or 8 months old by the time [i]Lyceian Arcana[/i] comes out, we wanted to showcase the new rules to as many people as possible, so new users can just buy the sequel book if that's all they want, while original users can have the full package with both books. I'm always tickled about how people ask about Clerics so much. I mean, sure, EOM can handle them just fine, but when I saw Cyberzombie's original plans for the book, my first thought was, "Thank goodness, I don't have to use clerics anymore." Heh. I just have a setting where healing magic isn't restricted like it is in D&D. We're going to have fully reconfigured versions of the core spellcasting classes, but we're renaming them and giving them a few tweaks, so you won't have troubles if one player wants a druid, and another wants an EOM druid. So we have (tentatively) the Arcanist, Exalten, Faithblade, Godhand, and Longwalker, which replace the wizard, bard, paladin, cleric, and druid, respectively. We decided against doing another ranger, just because there are too many already. As for metamagic feats, some of them are pointless. We don't need Enlarge, Extend, Empower, Heighten, or Widen. Maximize is a little silly too, and I think we'd rather you just cast a higher level spell to do the extra damage. We'll still have Still and Silent Spell, and . . . erm. CZ, what else do we really need? Finally, about me doing the old Faux Tome & Blood, I never quite finished my penance for that one. I got about halfway done before Asgard went kaput, so I've been using ideas from there in pretty much everything I've written. [/QUOTE]
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