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<blockquote data-quote="Terath Ninir" data-source="post: 965459" data-attributes="member: 47"><p>Blacksad is refering to an argument I had about sorcerers on Nutkinland. He is a very silly French person. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>As I said earlier, the current mages are more powerful than clerics and wizards, which was not our intent. We will work to balance them as closely as possible, and try not to overwhelm the sorcerer too much. As Kamikaze Midget notes, the mage does work well as a *replacement* for the sorcerer.</p><p></p><p>We're making Alignment a descriptor so that mages can use the alignment-based spells of the core rules. It's for the convenience of people who want to use rules as similar as D&D as possible. However, if you're not using alignment, you can simply pull them out and not miss anything.</p><p></p><p>The Heal lists besides Heal Life are weaker. However, they are not useless. Not all spell lists will be as good as each other, but we're going to make them as close as possible. An area effect Heal Life spell will heal every living creature in range. If you Infuse the party members with, say, Fire, and then cast Heal Fire, only the party will be cured. Somewhat specialized, yes, but it would be very useful.</p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 965459, member: 47"] Blacksad is refering to an argument I had about sorcerers on Nutkinland. He is a very silly French person. :D As I said earlier, the current mages are more powerful than clerics and wizards, which was not our intent. We will work to balance them as closely as possible, and try not to overwhelm the sorcerer too much. As Kamikaze Midget notes, the mage does work well as a *replacement* for the sorcerer. We're making Alignment a descriptor so that mages can use the alignment-based spells of the core rules. It's for the convenience of people who want to use rules as similar as D&D as possible. However, if you're not using alignment, you can simply pull them out and not miss anything. The Heal lists besides Heal Life are weaker. However, they are not useless. Not all spell lists will be as good as each other, but we're going to make them as close as possible. An area effect Heal Life spell will heal every living creature in range. If you Infuse the party members with, say, Fire, and then cast Heal Fire, only the party will be cured. Somewhat specialized, yes, but it would be very useful. [/QUOTE]
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