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<blockquote data-quote="Terath Ninir" data-source="post: 967122" data-attributes="member: 47"><p>Ahem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> I'm notorious for my slow email replies. I haven't emailed my best friend back in three weeks, much less gotten to all of my other email... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Heighten spell: I'm not sure. It may be made unnecessary by the way we're constructing the rules. The Cursecraft list will not exist as such. You will still be able to do everything in the list, but you won't have to learn a specific curse list.</p><p></p><p>Spells will range from cantrip up to 20 MP. So, yes, it will be much easier to combine spell effects. That will be one of the major improvements to make it easier to simulate Core spells, as well as design new spells to fit your character.</p><p></p><p>Spell list being all-powerful: Well, yes and no. It will be much easier to explain once we have it done. Each spell list will cover more ground, but when you cast a spell, it will be limited in effect so that it isn't overpowering. A spell list will give you access to choices for constructing a spell: damage, special effects like blindness, range, area of effect, multiple targets, duration, etc. So, while Infuse will cover a number of different effects, it won't do everything all at once. So you'll have more choices, but individual spells won't overpower those from the Core rules.</p><p></p><p>I can't wait for the revised version, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Working while I take care of my kids is even harder than I thought, but Ranger and I will get this to y'all asap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 967122, member: 47"] Ahem. :o I'm notorious for my slow email replies. I haven't emailed my best friend back in three weeks, much less gotten to all of my other email... :eek: Heighten spell: I'm not sure. It may be made unnecessary by the way we're constructing the rules. The Cursecraft list will not exist as such. You will still be able to do everything in the list, but you won't have to learn a specific curse list. Spells will range from cantrip up to 20 MP. So, yes, it will be much easier to combine spell effects. That will be one of the major improvements to make it easier to simulate Core spells, as well as design new spells to fit your character. Spell list being all-powerful: Well, yes and no. It will be much easier to explain once we have it done. Each spell list will cover more ground, but when you cast a spell, it will be limited in effect so that it isn't overpowering. A spell list will give you access to choices for constructing a spell: damage, special effects like blindness, range, area of effect, multiple targets, duration, etc. So, while Infuse will cover a number of different effects, it won't do everything all at once. So you'll have more choices, but individual spells won't overpower those from the Core rules. I can't wait for the revised version, either. :D Working while I take care of my kids is even harder than I thought, but Ranger and I will get this to y'all asap. :) [/QUOTE]
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