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Elements of Magic Balance Issues
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<blockquote data-quote="Verequus" data-source="post: 2033874" data-attributes="member: 9135"><p>I'm asssuming, that a plate is the full-plate and not the half-plate, which results in +8 armor bonus. I'll assume Dodge (without being conditional for simplicity) and Dex 13+, so we have an unenhanced AC of 20. Two spells in two rounds make that to an AC of 28. Monsters with 5 HD and some strength bonus have practically a hit chance of 5%. Granted, that doesn't make those monsters CR 5, but the fighter is more or less invinceable.</p><p></p><p>To the wizard: He has only 35 MP and he uses 10 MP for the AC-spells - two-seventh (~30%) of his daily allotment. Then he can use up his left MP with other spells - or improves other PCs. Considering, that there could be more battles per day with enough time between them, that the spells have to be renewed (under control of the DM), we have A) one time a superb character with an normal party, B) one time several superb characters with an crappy character and C) several times a superb character, a crappy character (the wizard, who can only use his crossbow because he has to save his MP), and the rest is normal.</p><p></p><p>A) and C) falls "Have them fun for a while - the bad comes afterwards" or is simply wearing them out of their resources. B) results in severe crippling of one character for improving of another character, so it balances it out. Which player would do that anyway? Only a cohort, which is a bit beyound of scope, because of the not so solvable question: "Who controls the cohort?"</p><p></p><p>That above assumes of course, that the mage has time to prepare the spells - ambushes are still effective as otherwise.</p><p></p><p> </p><p></p><p>Turns were used in the meaning of rounds, so the original poster is still correct. And even round can decide the course of the battle, so choosing the "Buff' me up"-way could be the TPK-way in some (<-unknown probabilty) instances.</p></blockquote><p></p>
[QUOTE="Verequus, post: 2033874, member: 9135"] I'm asssuming, that a plate is the full-plate and not the half-plate, which results in +8 armor bonus. I'll assume Dodge (without being conditional for simplicity) and Dex 13+, so we have an unenhanced AC of 20. Two spells in two rounds make that to an AC of 28. Monsters with 5 HD and some strength bonus have practically a hit chance of 5%. Granted, that doesn't make those monsters CR 5, but the fighter is more or less invinceable. To the wizard: He has only 35 MP and he uses 10 MP for the AC-spells - two-seventh (~30%) of his daily allotment. Then he can use up his left MP with other spells - or improves other PCs. Considering, that there could be more battles per day with enough time between them, that the spells have to be renewed (under control of the DM), we have A) one time a superb character with an normal party, B) one time several superb characters with an crappy character and C) several times a superb character, a crappy character (the wizard, who can only use his crossbow because he has to save his MP), and the rest is normal. A) and C) falls "Have them fun for a while - the bad comes afterwards" or is simply wearing them out of their resources. B) results in severe crippling of one character for improving of another character, so it balances it out. Which player would do that anyway? Only a cohort, which is a bit beyound of scope, because of the not so solvable question: "Who controls the cohort?" That above assumes of course, that the mage has time to prepare the spells - ambushes are still effective as otherwise. Turns were used in the meaning of rounds, so the original poster is still correct. And even round can decide the course of the battle, so choosing the "Buff' me up"-way could be the TPK-way in some (<-unknown probabilty) instances. [/QUOTE]
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