Zoatebix
Working on it
I'm really curious to know if anyone out there is familiar with both Green Ronin's Black Company Campaign Setting magic system (which was also published separately as True Sorcery), and EN Publishing's Elements of Magic: Mythic Earth. And so are some people over on the True20 Forums.
What do you think of the two systems? What distinguishes them from each other? Why do DCs in BCCS get so high (I think they're ameliorated by "Magnitude," but without the book, I'm not sure)? Is the amount of granularity in the True Sorcery system awesome/necessary/cumbersome/evocative/etc.?
I personally think that Ryan Nock's work on Mythic Earth is pretty fantastic, and I'm adapting it for use in my True20 campaign. (I still need to make some new tradition feats, and re-calibrate how damage scales with spell-level, but other than that I'm satisfied). But I know Henry loves the Black Company/True Sorcery system, and since I trust his opinion, I'm really interested in figuring out what it's all about, and how it compares.
Thanks!
George
What do you think of the two systems? What distinguishes them from each other? Why do DCs in BCCS get so high (I think they're ameliorated by "Magnitude," but without the book, I'm not sure)? Is the amount of granularity in the True Sorcery system awesome/necessary/cumbersome/evocative/etc.?
I personally think that Ryan Nock's work on Mythic Earth is pretty fantastic, and I'm adapting it for use in my True20 campaign. (I still need to make some new tradition feats, and re-calibrate how damage scales with spell-level, but other than that I'm satisfied). But I know Henry loves the Black Company/True Sorcery system, and since I trust his opinion, I'm really interested in figuring out what it's all about, and how it compares.
Thanks!
George