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<blockquote data-quote="Mortaneus" data-source="post: 496585" data-attributes="member: 485"><p>Finally! I can post again!</p><p></p><p>Anyway, here's what I attempted to post this past thursday:</p><p></p><p></p><p></p><p>Well, off the top of my head, here's a few ideas:</p><p></p><p>Mana Vault- It is capable of storing magical energy. Basically, it works the same as a Crystal Capacitor from the PsiHB, has the same cost, and doesn't occupy any slots, regardless of form. Personally, I like the idea of them being usually in the form of rings: ordinary rings, earrings, nose-rings, etc. Thus, the mage with a ring on every finger becomes a possibility, since these don't take up a slot. Also, restricted forms of these items are a possibility, providing energy points that can only be used for spells of a particular [element] or [creature], and costing less than the univeral form.</p><p></p><p>I say ring because the ring of spell storing becomes the ultimate version of this kind of item, providing 19 points (10th level spell).</p><p></p><p></p><p></p><p></p><p>Wands- I've found the current form of wands to be a bit lackluster. Using EoM, you can give them a much more telling role. What if wands were items geared towards a particular [element] or [creature], and serve as power channels for spellcasting using that [element] or affecting that [creature], increasing the DC of spells cast through them by a certain amount, depending on the power of the wand. Then you could have, for instance, a wand of fire that adds +2 DC to all Fire spells tossed through it (and maybe +1 DC to kindred elements]. Pricing it would be fairly easy. Just base it on the price of a CHA increasing item of comparable power, and give a discount from that because it's limited application. Maybe 2k GP for a +1 DC, 10k GP for a +2, 25k GP for a +3. As for them affecting related elements, have the + count as 1 less. So a +1 does nothing for related, a +2 gives a +1 for related, and +3 gives +2 to related.</p><p></p><p></p><p></p><p></p><p>Staves- Same reasons for changing as wands, but even more so. I've always thought staffs were given the short end of the stick under 3rd edition. The sheer amount of money you pay for an item that goes after 50 (or less) uses is almost never worth it. The only really worthwhile staff is the Staff of the Magi, and it's monstrously powerful.</p><p></p><p>With that in mind, what about making staffs be a universal casting tool? Maybe working like the Torque of Psionic Might, reducing the mana point cost of spells. Then you'd see mages running around with them. Yet again, you could have limited forms of these, perhaps helping only for specific [element] or [creature] types, or maybe helping spells from a certain spell list, regardless of type.</p><p></p><p></p><p>Tokens- One shot bundles of magical energy. Fetishes, Pawns of Vis, Enchanted gems, rare spell components. Provide a certain amount of magical energy for a single spell, perhaps of a specific [element] or [creature] type, and then are consumed.</p><p></p><p></p><p>Anyway, just some ideas. Most of these are easily turned into tables and formula. Having the option of [element] and [creature] specific versions of each allows for a huge number of permutations of each, giving GMs some very flavorful magic items to toss around. If you want, I could sit down and fully write each of these up. I'll probably wind up doing so eventually for my campaign anyway.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 496585, member: 485"] Finally! I can post again! Anyway, here's what I attempted to post this past thursday: Well, off the top of my head, here's a few ideas: Mana Vault- It is capable of storing magical energy. Basically, it works the same as a Crystal Capacitor from the PsiHB, has the same cost, and doesn't occupy any slots, regardless of form. Personally, I like the idea of them being usually in the form of rings: ordinary rings, earrings, nose-rings, etc. Thus, the mage with a ring on every finger becomes a possibility, since these don't take up a slot. Also, restricted forms of these items are a possibility, providing energy points that can only be used for spells of a particular [element] or [creature], and costing less than the univeral form. I say ring because the ring of spell storing becomes the ultimate version of this kind of item, providing 19 points (10th level spell). Wands- I've found the current form of wands to be a bit lackluster. Using EoM, you can give them a much more telling role. What if wands were items geared towards a particular [element] or [creature], and serve as power channels for spellcasting using that [element] or affecting that [creature], increasing the DC of spells cast through them by a certain amount, depending on the power of the wand. Then you could have, for instance, a wand of fire that adds +2 DC to all Fire spells tossed through it (and maybe +1 DC to kindred elements]. Pricing it would be fairly easy. Just base it on the price of a CHA increasing item of comparable power, and give a discount from that because it's limited application. Maybe 2k GP for a +1 DC, 10k GP for a +2, 25k GP for a +3. As for them affecting related elements, have the + count as 1 less. So a +1 does nothing for related, a +2 gives a +1 for related, and +3 gives +2 to related. Staves- Same reasons for changing as wands, but even more so. I've always thought staffs were given the short end of the stick under 3rd edition. The sheer amount of money you pay for an item that goes after 50 (or less) uses is almost never worth it. The only really worthwhile staff is the Staff of the Magi, and it's monstrously powerful. With that in mind, what about making staffs be a universal casting tool? Maybe working like the Torque of Psionic Might, reducing the mana point cost of spells. Then you'd see mages running around with them. Yet again, you could have limited forms of these, perhaps helping only for specific [element] or [creature] types, or maybe helping spells from a certain spell list, regardless of type. Tokens- One shot bundles of magical energy. Fetishes, Pawns of Vis, Enchanted gems, rare spell components. Provide a certain amount of magical energy for a single spell, perhaps of a specific [element] or [creature] type, and then are consumed. Anyway, just some ideas. Most of these are easily turned into tables and formula. Having the option of [element] and [creature] specific versions of each allows for a huge number of permutations of each, giving GMs some very flavorful magic items to toss around. If you want, I could sit down and fully write each of these up. I'll probably wind up doing so eventually for my campaign anyway. [/QUOTE]
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