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<blockquote data-quote="netnomad" data-source="post: 505969" data-attributes="member: 4784"><p>First off: Great Book! I’m adding it my home brew as “High Magic”. Only most talented and “special” people can learn to cast these kinds of spells. This has been the magic system i haev been waiting for. Now I just have to finish reading it all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I had some random ideas pop in my head:</p><p></p><p>Armor should not have an arcane spell failure but "somatic" spell failure. That seams to make so much more sense.</p><p></p><p>For spell lists you can combine the lists together on the fly but they due have a pentalty. They would cost 2.5x the normal casting cost and require a spell check that has a DC of 10+ the levels of both spells. If the PC fails the roll the spell does not fizzle but continues to the next round. The PC has to make the spell check again but gets a +2 to there spell check. If the PC rolls a 1 the spell fumbles and you have to roll on the Wild Spellcraft table. </p><p></p><p>Hmmm… I must think on this.</p><p></p><p>-NetNomad</p></blockquote><p></p>
[QUOTE="netnomad, post: 505969, member: 4784"] First off: Great Book! I’m adding it my home brew as “High Magic”. Only most talented and “special” people can learn to cast these kinds of spells. This has been the magic system i haev been waiting for. Now I just have to finish reading it all. :) I had some random ideas pop in my head: Armor should not have an arcane spell failure but "somatic" spell failure. That seams to make so much more sense. For spell lists you can combine the lists together on the fly but they due have a pentalty. They would cost 2.5x the normal casting cost and require a spell check that has a DC of 10+ the levels of both spells. If the PC fails the roll the spell does not fizzle but continues to the next round. The PC has to make the spell check again but gets a +2 to there spell check. If the PC rolls a 1 the spell fumbles and you have to roll on the Wild Spellcraft table. Hmmm… I must think on this. -NetNomad [/QUOTE]
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