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<blockquote data-quote="RangerWickett" data-source="post: 578581" data-attributes="member: 63"><p>Abjure [Creature]: The Warding component of this spell does not state the size of area that can be warded</p><p></p><p><em>I think there was a post early about this. Something like 5-ft. radius/level?</em></p><p></p><p>Abjure [Magic]: The spell description of this spell implies that the caster can have access to five different uses for this spell. However the Dwarven Mage Maelus Kaison (detailed on page 48-49) has a Spirit Mask spell that only accesses the Non Detection part of Abjure [Magic]. How about giving a mage who does something like this a bonus to the effect that he has chosen?</p><p></p><p><em>Each spell does only one thing from those five. So for Abjure Magic you have to choose whether you want an antimagic effect, or nondetection, or spell resistance, etc. You'd have to cast it 5 times to get all 5 effects, but you only have to choose the spell list once.</em></p><p></p><p>Favoured Class: How is this effected by these rules? Do Gnomes and Elves now have a choise of either Mage or a seperate coloured Mage as their favoured class?</p><p></p><p><em>Forget favored classes and just ignore them. I completely see no reason for them, except for flavor's sake, to persuade more people to play warrior Dwarves and sneaky Halflings. You don't need to use them at all. If you want to, though, just use the generic Mage class as the favored class for all races that currently have a spellcasting class favored.</em></p><p></p><p>How do I cast a Comprehend Languages or Tongues Spell?</p><p></p><p><em>*coughs nervously* Yeah, we forgot to put that one in. If you want a sorta freaky application, you could use Polymorph Sonic 3 or 4 as a way to emulate Tongues. For comprehend languages, maybe it could be a magical application of the Decipher Script skill. Use 1 MP to understand a document of any language.</em></p><p><em></em></p><p><em>I skipped a couple of your questions because I don't know the answers off the top of my head.</em></p><p></p><p>Compel [Creature]: The Dance component of this spell states that the penalties to AC, skills, damage, attacks etc are included in the table on page 66. They are not.</p><p></p><p><em>I think they just lose their Dex bonus to AC and are considered flat-footed. I might be wrong.</em></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 578581, member: 63"] Abjure [Creature]: The Warding component of this spell does not state the size of area that can be warded [i]I think there was a post early about this. Something like 5-ft. radius/level?[/i] Abjure [Magic]: The spell description of this spell implies that the caster can have access to five different uses for this spell. However the Dwarven Mage Maelus Kaison (detailed on page 48-49) has a Spirit Mask spell that only accesses the Non Detection part of Abjure [Magic]. How about giving a mage who does something like this a bonus to the effect that he has chosen? [i]Each spell does only one thing from those five. So for Abjure Magic you have to choose whether you want an antimagic effect, or nondetection, or spell resistance, etc. You'd have to cast it 5 times to get all 5 effects, but you only have to choose the spell list once.[/i] Favoured Class: How is this effected by these rules? Do Gnomes and Elves now have a choise of either Mage or a seperate coloured Mage as their favoured class? [i]Forget favored classes and just ignore them. I completely see no reason for them, except for flavor's sake, to persuade more people to play warrior Dwarves and sneaky Halflings. You don't need to use them at all. If you want to, though, just use the generic Mage class as the favored class for all races that currently have a spellcasting class favored.[/i] How do I cast a Comprehend Languages or Tongues Spell? [i]*coughs nervously* Yeah, we forgot to put that one in. If you want a sorta freaky application, you could use Polymorph Sonic 3 or 4 as a way to emulate Tongues. For comprehend languages, maybe it could be a magical application of the Decipher Script skill. Use 1 MP to understand a document of any language. I skipped a couple of your questions because I don't know the answers off the top of my head.[/i] Compel [Creature]: The Dance component of this spell states that the penalties to AC, skills, damage, attacks etc are included in the table on page 66. They are not. [i]I think they just lose their Dex bonus to AC and are considered flat-footed. I might be wrong.[/i] [/QUOTE]
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