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Elements of Magic - Designer Notes request
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<blockquote data-quote="anondragon" data-source="post: 1748568" data-attributes="member: 18809"><p>Ryan,</p><p> I'd be intertested to hear why some spell lists are skills (divination, dispel magic) and others are base lists. </p><p></p><p>I like the flavor of being really good at one but not the other (due to how skill points are allocated). But it seems that should carry over to the other spell lists (evoke fire, heal humanoid). Your caps on MP spent due to spell lists seems to take a pass at this, but it doesn't have nearly the same flavor. I would imagine that spell skill points would need to be developed since the magic-users would get too many normal skills (a mage with 30 normal skill points at hight levels would be broken) </p><p></p><p>If a "spell skill" system is in LA, I would of course withdraw this question, and gain my gratitutude</p><p></p><p></p><p> Thanks</p></blockquote><p></p>
[QUOTE="anondragon, post: 1748568, member: 18809"] Ryan, I'd be intertested to hear why some spell lists are skills (divination, dispel magic) and others are base lists. I like the flavor of being really good at one but not the other (due to how skill points are allocated). But it seems that should carry over to the other spell lists (evoke fire, heal humanoid). Your caps on MP spent due to spell lists seems to take a pass at this, but it doesn't have nearly the same flavor. I would imagine that spell skill points would need to be developed since the magic-users would get too many normal skills (a mage with 30 normal skill points at hight levels would be broken) If a "spell skill" system is in LA, I would of course withdraw this question, and gain my gratitutude Thanks [/QUOTE]
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