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Elements of Magic feat idea
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<blockquote data-quote="Verequus" data-source="post: 1959034" data-attributes="member: 9135"><p>I'm not happy with it - it is relatively rules-intensive due to the table. I favour a flat bonus, if the increase is stopped anyway at some point. Also, it's a wasted feat. If your caster level is lower than 2, you don't have enough MP to cast something useful. Without the feat your Fighter 8/Mageknight 1 can cast 4 cantrips, with the feat 2 cantrips and either two 1 MP spells or one 2 MP spell. If Extra MP would give 1 MP per hit die, then two feats would be needed to make it barely worth it - through the synergy effect alone. If the flat bonus to the caster level would be +4 (with the same limitation to the hit dice), then it would be better, but you need at least an unchanged caster level of 1 or the (unchanged) Extra MP feat, because then you have 5 or 6 MP available.</p><p> </p><p> Actually, Practiced Spellcaster (which is increasing the MP limit in EoMR, too) isn't overpowered even for low levels, because unlike the core rules, there is no automatic improvement. You have still to pay for anything with MP (meaning only one or two spells with full MP use per day), and those are the true limitation of such a feat. Next to the fact, there is no limitation on the usable spells - while in the core rules, you can't access a higher-level spell, in EoMR, you have only to look at the MP limit and the used spell lists to know, what is castable. I believe, that this effect captures the true spirit - you are able to use your still limited resources better.</p><p> </p><p> To Extra Spell List: I'm beginning to wonder, what the true value of this feat is. Considering, that one true caster level with the full improvement is worth two feats, it is clear, that Extra Spell List isn't worth a full feat. Two gained spell lists seem to be still underpowered - but I have to look, how the ratio to the other parts is, before I can be sure of the true rating.</p><p> </p><p> </p><p> </p><p> One-fourth? You've got to be kidding - your Fighter 14/Mageknight 6 has only 26 MP and can only cast three full-powered spells. This isn't really helping... The Eldritch Knight gives spell slots and new spell levels, too, so your comparison isn't really accurate.</p><p> </p><p> The more I think about it, the more I believe, that the MP limit should be always the character level. Like shown above, the true limit is the available MP pool. A secondary caster won't use spells which taps his MP limit often, and if he does, he can do it only a few times before exhausting himself, while a full caster would have after the same stunt a lot of MP left. Furthermore, with less spell lists than a full caster, the reportoire of spells is also more limited for a half-caster.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1959034, member: 9135"] I'm not happy with it - it is relatively rules-intensive due to the table. I favour a flat bonus, if the increase is stopped anyway at some point. Also, it's a wasted feat. If your caster level is lower than 2, you don't have enough MP to cast something useful. Without the feat your Fighter 8/Mageknight 1 can cast 4 cantrips, with the feat 2 cantrips and either two 1 MP spells or one 2 MP spell. If Extra MP would give 1 MP per hit die, then two feats would be needed to make it barely worth it - through the synergy effect alone. If the flat bonus to the caster level would be +4 (with the same limitation to the hit dice), then it would be better, but you need at least an unchanged caster level of 1 or the (unchanged) Extra MP feat, because then you have 5 or 6 MP available. Actually, Practiced Spellcaster (which is increasing the MP limit in EoMR, too) isn't overpowered even for low levels, because unlike the core rules, there is no automatic improvement. You have still to pay for anything with MP (meaning only one or two spells with full MP use per day), and those are the true limitation of such a feat. Next to the fact, there is no limitation on the usable spells - while in the core rules, you can't access a higher-level spell, in EoMR, you have only to look at the MP limit and the used spell lists to know, what is castable. I believe, that this effect captures the true spirit - you are able to use your still limited resources better. To Extra Spell List: I'm beginning to wonder, what the true value of this feat is. Considering, that one true caster level with the full improvement is worth two feats, it is clear, that Extra Spell List isn't worth a full feat. Two gained spell lists seem to be still underpowered - but I have to look, how the ratio to the other parts is, before I can be sure of the true rating. One-fourth? You've got to be kidding - your Fighter 14/Mageknight 6 has only 26 MP and can only cast three full-powered spells. This isn't really helping... The Eldritch Knight gives spell slots and new spell levels, too, so your comparison isn't really accurate. The more I think about it, the more I believe, that the MP limit should be always the character level. Like shown above, the true limit is the available MP pool. A secondary caster won't use spells which taps his MP limit often, and if he does, he can do it only a few times before exhausting himself, while a full caster would have after the same stunt a lot of MP left. Furthermore, with less spell lists than a full caster, the reportoire of spells is also more limited for a half-caster. [/QUOTE]
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