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<blockquote data-quote="Kemrain" data-source="post: 1861170" data-attributes="member: 12153"><p>1. That was a purposful design choice. Some abilities are simply more valuable to some characters than others. I wanted to encourage Spell Mastery without requiring it, and giving a bonus like this is, I thought, a decent way of pulling it off.</p><p>2. Does a +4 bonus to Dispel Magic at 31st level seem too much to you?</p><p>3. I don't understand what you're saying here, sorry.</p><p>4. Absolutely! If you have Fire Mastery and you're dispelling an Evoke Fire/Evoke Death, you get the +4 bonus, however, if you have Evoke MAstery as well, the bonuses overlap.</p><p></p><p>This isn't the same as Spell List Familiarity because the extra MP isn't free. With the aformentioned feat, you got a free bonus MP, but with this ability, you're simply raising the cap on the ammount of MP you can put into the spell. If your normal MP limit is 5, you could concievably cast Dispel Magic 2/Gen 5, and pay 7 MP to cast it.</p><p></p><p>Spelling Nazi! Heh.</p><p></p><p></p><p></p><p>I take it you, don't like this idea? It was just an idea I was kicking around. I figure I'll just give it at first level, but cap the bonus at class level, encouraging you to take multiple levels of the class. Blah.</p><p></p><p></p><p></p><p>I'm a little confused, too. I've been working on revising this ability, and I thnk I might be able to example it to be clearer.</p><p></p><p>This ability lets you combine 2 spell lists in a way you couldn't have normally done. With this ability, Kalron (Mage 26), can cast Create Force 5/Infuse Force 5/Move Force 6/Gen 10 (8MP 1 day Duration, 2 MP 150 ft. Range) to create not only a Telekinetic force that can Bullruch/Grapple/Disarm/Trip any target in range with a strength of 40 in place of Kalron's regular attacks, or </p><p>move Gargantuan objects of upto 400,000 lbs. weight 30 ft. a round, but make attacks with the Elemental Weapon enhancement of Create Force, enhanced by the Infuse Force enhance attack enhancement , to deal 3d6+5 points of Force damage and attack at BAB + 5 + Int Bonus as a Ranged Touch attack, in place of his regular attacks. (That's a long sentance, sorry.) Given that on a Full Attack Kalron makes 2 attacks, he could make 2 force attacks, or slap with his staff and one force attack, or force disarm and force attack, or any combination of attacks. The force weapon looks how it's caster chooses, and can be directed purely mentally, but provokes an attack of opportunity as if you fired a ranged weapon.</p><p>Alternately, for fewer MP, you could simply cast Create Force 1/Infuse Force 1/Move Force 1/ Gen 1, and have a directable firce weapon that deals 1d6+1 Force damage, has an effective Str of 8, and can move upto Small objects. The Strength of the Move Force isn't part of the Create Force damage calculation.</p><p>Does this make any sense at all? I sure hope so!</p><p></p><p></p><p></p><p>You mean the</p><p></p><p>- Kemrain the Clever.</p><p></p><p>thing?</p><p></p><p>It's my schtick. I can't (read: won't) use a .sig, so this is my goofy little creative outlet in that vein, which I use to make a name for myself. In 500+ posts, you're one of the less than 10 to have mentioned it. w00t.</p><p></p><p>- Kemrain the Pleased to be Noticed.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1861170, member: 12153"] 1. That was a purposful design choice. Some abilities are simply more valuable to some characters than others. I wanted to encourage Spell Mastery without requiring it, and giving a bonus like this is, I thought, a decent way of pulling it off. 2. Does a +4 bonus to Dispel Magic at 31st level seem too much to you? 3. I don't understand what you're saying here, sorry. 4. Absolutely! If you have Fire Mastery and you're dispelling an Evoke Fire/Evoke Death, you get the +4 bonus, however, if you have Evoke MAstery as well, the bonuses overlap. This isn't the same as Spell List Familiarity because the extra MP isn't free. With the aformentioned feat, you got a free bonus MP, but with this ability, you're simply raising the cap on the ammount of MP you can put into the spell. If your normal MP limit is 5, you could concievably cast Dispel Magic 2/Gen 5, and pay 7 MP to cast it. Spelling Nazi! Heh. I take it you, don't like this idea? It was just an idea I was kicking around. I figure I'll just give it at first level, but cap the bonus at class level, encouraging you to take multiple levels of the class. Blah. I'm a little confused, too. I've been working on revising this ability, and I thnk I might be able to example it to be clearer. This ability lets you combine 2 spell lists in a way you couldn't have normally done. With this ability, Kalron (Mage 26), can cast Create Force 5/Infuse Force 5/Move Force 6/Gen 10 (8MP 1 day Duration, 2 MP 150 ft. Range) to create not only a Telekinetic force that can Bullruch/Grapple/Disarm/Trip any target in range with a strength of 40 in place of Kalron's regular attacks, or move Gargantuan objects of upto 400,000 lbs. weight 30 ft. a round, but make attacks with the Elemental Weapon enhancement of Create Force, enhanced by the Infuse Force enhance attack enhancement , to deal 3d6+5 points of Force damage and attack at BAB + 5 + Int Bonus as a Ranged Touch attack, in place of his regular attacks. (That's a long sentance, sorry.) Given that on a Full Attack Kalron makes 2 attacks, he could make 2 force attacks, or slap with his staff and one force attack, or force disarm and force attack, or any combination of attacks. The force weapon looks how it's caster chooses, and can be directed purely mentally, but provokes an attack of opportunity as if you fired a ranged weapon. Alternately, for fewer MP, you could simply cast Create Force 1/Infuse Force 1/Move Force 1/ Gen 1, and have a directable firce weapon that deals 1d6+1 Force damage, has an effective Str of 8, and can move upto Small objects. The Strength of the Move Force isn't part of the Create Force damage calculation. Does this make any sense at all? I sure hope so! You mean the - Kemrain the Clever. thing? It's my schtick. I can't (read: won't) use a .sig, so this is my goofy little creative outlet in that vein, which I use to make a name for myself. In 500+ posts, you're one of the less than 10 to have mentioned it. w00t. - Kemrain the Pleased to be Noticed. [/QUOTE]
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