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General Tabletop Discussion
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Elements of Magic & Low Magic Setting?
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<blockquote data-quote="GlassJaw" data-source="post: 2481953" data-attributes="member: 22103"><p>It sounds like you don't really know what you want IMO. You want things to be balanced, you don't want casters to be neutered, and you want the system to be low-magic. You can't have your cake and eat it too.</p><p></p><p>The nature of low-magic is that casting is much more difficult and that casters overall aren't as powerful as their D&D counterparts. Maybe you want rare magic? You can keep casters the same but significantly reduce the number of casters and magic items in the world.</p><p></p><p></p><p></p><p>There are a lot more than 2. What about transportation magic? What about healing or raise dead? What about create water? Starting with everything and removing things one by one is the wrong way to go about low-magic. As Wulf always says, start with <em>nothing</em> and add spells as you see fit that capture the feel of the world you are creating.</p><p></p><p>I haven't looked at Elements of Magic but if you are considering anything low-magic, Grim Tales should be your first point of reference.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2481953, member: 22103"] It sounds like you don't really know what you want IMO. You want things to be balanced, you don't want casters to be neutered, and you want the system to be low-magic. You can't have your cake and eat it too. The nature of low-magic is that casting is much more difficult and that casters overall aren't as powerful as their D&D counterparts. Maybe you want rare magic? You can keep casters the same but significantly reduce the number of casters and magic items in the world. There are a lot more than 2. What about transportation magic? What about healing or raise dead? What about create water? Starting with everything and removing things one by one is the wrong way to go about low-magic. As Wulf always says, start with [I]nothing[/I] and add spells as you see fit that capture the feel of the world you are creating. I haven't looked at Elements of Magic but if you are considering anything low-magic, Grim Tales should be your first point of reference. [/QUOTE]
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